This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.
In addition to the Gods listed elsewhere, there are several minor mythological beings spoken of in current Western culture and may be taken more or less seriously. These are commonly called Kitchen Gods.
Do you ever give ice ages a thought?
Some people are going to be the “new guy” all their lives.
Every troop has a shifty eyed grumbler. This is ours. He is also The Captain’s Second.
A natural leader of men, his troops would follow him to the nether realms, because they knew he would bring them back.
The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.
This little quarter of the city is a quiet one. It is where the “other people” live, those who do not have enough numbers to “take over” a given district in the city like The Orcen or The Chinese.
It is often a colorful part of the city, flags waving everywhere. The People there are always seeming to have a good time. They should, this faire like atmospher is their lively hood.
The Grey District was once a prosperous inner district in The Hill City of Frankard. It is an erriely silent place now, where people make little in the way of noise or light. It’s district walls are now painted with a Grey Line, a warning as to plague. However, it is not the plague you would expect.
The City Fathers decided decades ago to build a Grand Temple. The Faiths gave their blessing. Taxes were raised. Land was purchased and dedicated. Supplies began to be procured. People poured in to do the work. The Broken Ground is the neighborhood around the construction site.
It seems odd to a number of travellers that several towns and cities along The Marches have small neighborhoods with the same name. "The Royal Majesty’s Most Beautiful Road" linked all the various town and villages in the Marches. The road is not gone, but only these remnants remain.
Religions. Sigh. Can’t live with them, can’t live without them. They have been such an intergral part of Human existance, that ignoring them is something you do at your own peril. A lack of religion (even hidden away in the background) can completely destroy the verisimiltude that a world designer desperately works so hard to achieve. So here is brief outline of various kinds of theisms.
"This is the place nobody wanted. We are the people nobody wanted. Nobody tells us what to do and we tell nobody what to do. Did you get that? Good. "
Bounded by the Stones surrounding the district, “Those of the Stones” bother no one. Unless someone is foolish enough to enter where no soul really belongs.
If it was not for the city’s stance on tradition (and prohibitively heavy taxes on the buying or selling of property outside one’s family) these homes would of been abandoned or been a slum. However the founding trading families built homes here decades ago and have adapted in a fine fashion since then.
Given the Calderonians (The Griffon riders of the floating city), the Lyran skyskips, the Dragon Confederation representives, and others, there is a great deal of flying around the region. Here is where they “dock” in the city.
Just outside the capital city, on one of the nearby hills, is The Campus. The Campus is the center of the The Order of Silver Stars. The city is growing out to catch up to it.
Dame Ellenius is more than a landmark, she is a person. Dame Ellenius has lived in this house for decades now. The story as for why varies, having passed into local legend, but all of the stories agree that it has something to do with a broken heart (lost love to duty, a bitter break up, a love lost to war/ trouble/ his wife). Given her genetic make up, she will be living in that home for a century or more. However, her home has become a neighborhood of sorts.
The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down. The signs are both in Orcen and the Local tongue. The only differences are The Pits.
Tämbourine is firmly placed on my back ,to unsheathe this sword I simply have to say "re clouse" meaning come to me or i can just reach over and unsheathe it the old fashioned way. This sword was created to my liking tambourine is made of raw-like metals I found in different regions as I begun to forge the metals together, I’ve noticed that the raw metal materials were different pieces to a wide variety of swords that were used the past and present, being so most blades have a sheer grey texture Tambourine’s blade became black as the depths of the oceans. The blade expands to 6” which weighs 426lbs the sapphire jewel placed on the tip of hilt (upper middle center of the base) it emits a aura texture of purple which weighs 24lbs the jewel is un-breakable it negates magic for tambourine has a mind of its own only belonging to me it finds a worthy opponents who doesn’t use magic or any type of power to their liking which I can agree with(who would want an opponent that abuses their powers to kill for no reason or to avoid dying by honor tambourine fights with honor and accepts its glory or defeat) I’ve named the sapphire Sophia because not only that its rare and radiant it resembles my burning passion for my love Sophia. I made the hilt to be a length of 15 inches its frame is created with fine katchin (very thick and heavy metal) it alone weighs 50 pounds its texture is black like mixture of, I made it to be a cruciform hilt so it has room for two hands. I I made the blades hilt aprox. 2”, the blade is double-edged but the left side of the swords frame can block and or negate ones attack if needed, it weights 500lbs making it nearly unmovable. To go up against this sword is to quickly find your own death. Tambourine is a twin sword to Terra.