"Brutal bugger, but he's handy to have around in a fight!"
"Kobolds have an empire? Since when?"
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
Few things define a ship more than her guardian spirit.
Somewhere, in some reality, something is moving really really fast in that direction.
In theory, he could settle down. But because he’s such a nice guy, he won’t.
The wastes are cruel, and beneath the desolation they hide many secrets.
"Was it… just a dream?"
"Hey, I actually enchanted something! Wow!"
Baugl, lost in the darkness beneath Hydra keep. Would that he had stayed in the shadow.
"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
"Looking at the clean shatter with surrounding structural damage, I’d say it was most likely a bass with mezzo-soprano backup, possibly accompanied by a skilled bassist."
Drachinacht, City of the Dragon King.
"It’s important to remember, when dealing with the clockfolk, that they only LOOK like toys."
Aetherball: the only sport with a PSI rating.
"Okay, so I can’t run. But look at me jump!"
"Don’t worry, I’ve fought necromancers before! Wait, what the…"
"Stay back! I’m a… a powerful wizard!"
Swords form a bond to their wielder. A symbol on the grip that is absorbed through the user's hand and appears on the back of the hand. Maybe only visible to them or others that have the abilities. Could give unique powers depending on when it happened and what they did to get it. It takes a specially made sword that only few can receive and made by a certain race. Then they must do something really heroic to unleash the swords power. Once unleashed it is theirs till they die then the sword goes dormant again till another accomplishes another feat.