Historically, most tombs known to have grave goods in them were robbed soon after the dead person was laid to rest. So why has the tomb that your group of adventurers broken into not already suffered this fate?
An Inn or Hotel may be a good place to sleep but sometimes it can bring problems, and opportunities, of it's own...
Like a grim eagle upon it's nest, the great black block of Tannia Castle looks down upon the city of the same name. Despite the fact that some of those brought within it's walls never come out again, the castle is still looked upon well by most of the city's inhabitants, a place of protection rather then a place of terror.
Far over the misty mountains cold, To dungeons deep and caverns old,
We must away ere break of day, to find our long forgotten gold
Seven twisty canyons for the PCs to pass through and explore on their way to carry out their main quest.
Whilst royal courts tend to be like each other in some ways, they can also be very different in other ways. Some may be places of fun where banquets and masked balls are common, whilst others are unpleasant or even dangerous and the nobility only attend because they have to.
The fort seemed like every small boys dream, but in fact it was a very well made magical prison, and the young prince only learned the truth when it was too late and the magic sucked him inside, his cries from his now inch high body too quiet to be heard.
30 places for the most vile villany to take place in. (unfinished.)
What lies under the turf deep in the earth of that grassy mound? The PCs would very much like to know...
The Pool of (add the name of the God or Goddess of your choice) is well known as one of the greatest holy places of the world. It is said to be full of piles of gold and jewels, a place where wishes are granted, wounds are healed, prophets have dreams that come true, and suspected criminals are fairly judged. Pilgrims from the other end of the world have been known to travel for more then a year, braving the perils of disease, brigands and bad weather, just to reach it's holy waters.
As the only place of warmth in an otherwise frozen land, the Firehole River is, or was, the central point for life in, on and around it. Sadly, this is starting to change...
The Brande Islands are now a hell on earth for the majority of their inhabitants, but it was not allways that way…
The Ogre charged at the small goblin and ran out after it only to find the dried crust cracking under it’s feet, plunging it into the ooze. It roared with rage, but the more it tried to escape, the deeper it sank. "Welcome to my homeland," said the gopblin with an grin on it’s face. "You were a fool to chase me in here, and now I’ve got you right where I want you…"
"The time I spent in East Point was almost as hard as time in a military prison would be," said the Colonel to his junior officers, " but I am pleased that I went there as it made me who I am today.
30 Cities with their teeming multitudes and famous landmarks.
Castle Strelock is well known from the crimson banners on the towers and the vines on it’s walls, and from the rumours and tales of the beautiful damsel trapped within it.
In the summer there is a small stone jail for those who are caught breaking the rules of the Sorcery Springs Geyser Basin, but in winter they are imprisoned within the warm waters themselves. No bolts or bars are needed, the cold takes the place of prison walls.
The island of Redhaven can be seen from miles away in summer as the sun gleams on the marble villas of the rich, and it’s main port is said to be the most busy in Acqua during working hours.
The Sorcery Springs Geyser Basin is a place of bubbling magical water, as every individual spring or pool has it’s own magical power. It is a place of great wonder and for the careless, great danger too.
It is said in the hidden myths of the banned and hunted Cult of Ma-O, that the Seamus Straits are where Ma-O fell when the god Jove hurled him from heaven. His physical body was smashed into pieces of amethyst and his spirit trapped within the warm waters. Here under the waves, once when built on dry land the pride and joy of the De Madden Company, Castle Seamus is now occupied by a unique underwater tribe.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary