The Big Bad is rarely all alone when He., She or It comes face to face with the PCs for the final showdown. Here are thirty groups of mooks that the PCs may have to face in the final battle.
30 more monarchs, some of who are decent and efficient rulers, whilst others are foul tyrants or horribly incompetent at ruling.
The actions of PCs can often land them in court, and having a good lawyer to represent them can mean the difference between freedom and a death sentence.
When constabulary duty's to be done
A policeman's lot is not a happy one
When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
Somebody has to put the food on the table.
When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.
Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.
Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.
Whenever there is conflict or disease you will find medical men and women trying to heal the sick and the maimed. Most are perfectly good people, but by no means not all of them. Whilst many live to serve and do their best for those who they treat, a minority will harm or even kill them, accidentally or otherwise.
Seven more pretty princesses, each with their own distinct personality.
Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.
Thirty more nasty, notorious Necromancers to disturb the eternal rest of the Dead.
A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.
Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.
She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.
Thirty Gladiators battleing away in the arena in front of you
Thirty wenches to pour the beer and feed hungry customers. And do other things as well...
The Good, who do what they have to do, the Bad, who pervert their ideals, and the downright Ugly.
To look at her she's five years old, and to her anger, she has been stuck at the age of five for the last forty-six years, unable to rule as Queen and doomed to a life of doll houses, dolls and cute girly toys and clothes, even though her mind is that of an adult woman.
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...