The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
Mr James Grimes was a wizard and inventor of some note whose main job was casting small spells to repair things or create minor magical items. On his days off he would sometimes visit the local courts to watch people on trial and thought;what if there was a simple way to tell who was good and who was evil? Would that not save time and money? And so he came up with the idea of the Demon Spectacles to tell the good from the bad.
He struck out hard with the blade, cutting his foe down to the bone in the arm that held the weapon , only to feel agony in his own sword arm as if it too had been cut right down to the bone. As he dropped his blade due to the shock and two more opponents closed in to cut him down, he realised to his horror that his blade was a Feeling Sword and that he was unlikely to survive this fight.
The Nekron, also known as Dark Elves, the Drow, and other ruder names are rarely friendly with humans, but on occasion they need their help, and are willing to reward them for a job well done...
I had me a dream once. Just after I *acquired* this here knife. Only the knife was a bit shinier and I was in an alley somewhere. I dunno, maybe it was Brie or Holsten, someplace like that. Anyways, I'm walking down this alley when I comes across some dumb bloke trying to shortcut his way to market. Like *my* alley is a god-d**ned thoroughfare for just anyone!
Not only the weapon needs to be special or magical...
Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.
The Dwarves are often thought to be a greedy and miserly race, but there are times when they will give rewards to those who have genuinely earned them.
(OOC-I added the names of all those who did submissions but only mine has shown up, for some reason. The others are the following; axlerowes, Echomirage, Ancient Gamer ,Dossta , Pariah.)
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...
It does not look very impressive, a stick carved out of baobab wood, with sigals all down it that were covered in gold leaf once, and a whisk of horse-tail upon it. Yet whoever carries this finds it really keeps the insects away. Most people have no idea just how much power it really contains within it...
The Armour of the Pure was meant to try and prevent war crimes and ensure that the honour of Queen Yocasta's army was whiter then white, but the prototype did not work as it was supposed to, and was discarded in some disgust.
"No, don't touch...that. Too late."
The men cheered as their X1-gunner scored a direct hit on the mainsail of the ship that they were chasing. They drew their cutlasses and readied their C-47 Thaumatech rifles, for with a huge hole in the sail, the ship was forced to slow down and could not stay ahead of them for much longer.
As the sun set, the holy monk of Jove muttered a word and the tip of his staff flared into flame like a torch, without being burned or scorched in any way by it's own holy fire. He carried on his way without fear of being sneaked up on or stepping off the path in the dark.
The old soldier looked up with all three of his eyes. "I lost one of my eyes to a sword point, and they used a little too much Growjuice to heal it. Still, I'd rather have three eyes then only one."
The Staff of the Zythumancer can bring the most helpless alcoholic into the embrace of sobriety or turn a tetotaller into a useless drunk with a simple tap to the head.
A boon to theives, this can be used to replace items with duplicates, which means that the shoplifter or the sneak-thief can go about his or her work in safety with little chance of discovery, provided he or she takes care when stealing.
The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...