There is a certain section of motorcyclists who have organized themselves into outlaw biker clubs and here are their ranks.
Once a murder has happened, to go back in time and prevent it might seriously mess with the timeline, and that is where the Time Patrol's Murder Squad comes in. They try not to kill anybody themselves, except in emergency defence of themselves or the timeline, but they are known as the Murder Squad because they are there to make sure the murders of the past happen.
Seven encounters for your PCs to have whilst out in the hot desert wastes.
The Big Bad is rarely all alone when He., She or It comes face to face with the PCs for the final showdown. Here are thirty groups of mooks that the PCs may have to face in the final battle.
"The level of magic here is nearly an 80. As a mage I can stay here for several hours without any damage as my body is used to it, but the rest of you need either expensive anti-magic amulets or lead plate armor to stay longer then a few minutes-unless you want to risk turning into something like a small purple teapot," the mage told his fellow adventurers. He was exaggerating, but not very much, as his thaumometer clicked and buzzed loudly.
30 more bullets for your PCs to use or face in combat.
Adventurers often encounter giant spiders and their webs, but what is stuck in those webs and is it worth fighting for to obtain?
Thirty types of often magical ink that may be found in books or scrolls or occasionally just scrawled on a wall, with all kinds of uses.
Filler for now
Not all fine gemstones are good to own. Here are seven doomed to bring their owners nothing but ill health, bad luck, misery and death.
Every adventure starts with a good stout pair of boots. Thirty pairs of boots for your PCs to encounter and maybe wear.
PCs often end up with curses, sometimes serious ones. Or perhaps a great noble offers a reward to the PCs if they will cure his or her illness or curse before it proves fatal. Here are thirty cures that might be needed.
30 Shields for the PCs to use, or to face in battle when held by their foes.
In many cases, the local people will not co-operate in providing information about criminals or those who are on the run. Here are seven reasons why they either won't or can't help track a wanted person or group down.
Historically, most tombs known to have grave goods in them were robbed soon after the dead person was laid to rest. So why has the tomb that your group of adventurers broken into not already suffered this fate?
Some people drink potions without checking what they are, and this can have many unwanted consequences that can range from funny to fatal.
Seven types of wood, some of which are very useful for building things of splendour, others which have few uses.
When the Hexanjager Order was formed and brought the evil magic users low, they were loved by the people, but, just like many a group of vigilantes, they went too far and now their rule is just another form of oppression.
Rulers have banned a lot of things, some for good reasons, others because they are killjoys. Here are 30 banned weapons and spells for the lawbreakers amongst your PCs to use-if they dare.
Where are you going to hide when the flames are burning?"
Thirty different types of flame.
By late afternoon, the sky starts to cloud over. The sun shines behind the fluffy clouds, gilding the edges and showing a Jacob's-ladder of rays streaming through the gaps...very pretty. Gradually the clouds shift into a new configuration: you realize with awe-struck, preternatural clarity that the clouds form a map of a coast-line that you know against the blue sky as ocean: surely it's a Sign! Suddenly, the golden beams coalesce into one long ray that strikes across the blue. A star-like gleam flashes under the ray: perhaps it is an island? But the charts show no island there...who would want to hide an island? Who could do it?