A short tale, for when your bard needs a tale of adventure, romance, and tragedy.
Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...
Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
An ornate reliquary box, covered in fine metalwork that twists the eye and causes headaches.
Favored minion of the necromancer Warmaker, the Ossilyth is a tank of an undead.
You find a dusty violin on a stand in the next room. Through the grime of the years, you can tell that it is of excellent make. Perhaps someone can put it to good use? An instrument is meant to be played, after all...
Clockwork angels. Servants of the Mechanogod Whrrrm.
"I will give man his threescore and ten, and then give him more. Death himself will fall before me."
...And 'lo, the days of Bennu drew to a close, and he built himself a pyre from which to be reborn in cleansing fire. But trickery snared his form, blackening radiant feathers to twilight...
The door to the building is open, but inside is nothing but darkness. The lights are out: What do you do?
A short sidebar of encounter information for the fel Shadowbeasts.
A subterranean prison complex, meant to incarcerate those who need to be removed from society.
A realm of unending darkness, pitch blackness, where even light refuses to shine.
Bob and Alice are being chased by something/someone dangerous. They move into a new area, and the pursuit suddenly is nowhere to be found. What does the pursuer know that our heroes don't?
Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.
30 books to be found within a steampunk setting. Manuals, tomes, and blueprints galore!
With bright light and 5 minutes burn time, this is required equipment for any cave-diver worth his salt.
A name shrouded in the mists of time. A scheme of pure genius. A relic of the Mage Wars.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?