An old spell of mine that got used in my surrounding gaming area, 100 word.
A Dark Reflection of The Stolen World, The Shadow of What Is.
More a note to myself on Stolen World topics
Title says it all
background stub for Stolen World, The "demons' of the setting
The summon spells of The Stolen World
The summoning system of The Stolen World
My Crypts and Things House rules stub for Stolen World Completenss
The flow of magic in the Stolen World and some of it's Direct Manefestions
Two related 100 word subs for double the fun
"Why are these Orcs SO coordinated? Keep Fighting!"
Lets get the Ideas flowing on this: Most of the systems we all use have Hit Points as a means of gauging life/death and "I roll!" I got a 16, did I hit?. What are ways around this and non combat action ideas, Spice Up your Action!
another unpublished story from ezine
....sometimes it's unpleasant to be a wizard......
an unpublished story from the second issue of the ezine
My take on the most epic of wizard duels. Like 12 pages.( Shocking , right 12 PAGES OUT OF ARAMAX< LOL)
For Scras (He gets the joke)
A very, very short fiction piece inspired by my beta read of a brilliant Scras piece that he will unvail later
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.