-or- Register at the Citadel
NPCs
Major
Natural

4.59

11 Votes

69xp

ID: 1060
Hits: 7583
Comments: 14
Ideas: 0
Rating: 4.5909
Condition: Normal
Submitted:
December 4, 2004, 5:43 am
Updated:
December 27, 2005, 12:23 pm




Voted Hall of Honour:
Dragonlordmax
Siren no Orakio
HoH not available due to level or sub is not 10 days old
Voonsai
By: EchoMirage

Has your kid been acting strangely? Returning home late at night, bearing bruises and clothes torn? Something else than puberty may be the reason.

Special Equipment:

Voonsai can materialize small metal items seemingly from nowhere. They disappear after no longer having physical contact with a living being.

Appearance:

Most people never face Voonsai in person. If somebody can see spirits, he will percieve a flashing cloud being constantly chained and bursting the bonds again. A deep growl is heard when he is agitated, and claws of crimson light strike forth from the mist.

Background:

Nature has given birth to many a spirit to aid her in the great endeavour that is life - spirits of rivers who cleanse the waters and teach young fish to swim, spirits of trees who hum love-songs to bees to attract them to the flowers, spirits of flashfire and flood to renew and make place for new creation.
All those spirits had their task, and in doing it, they found fulfillment. Until man came around.
Hewing cities of stone and dead wood and choking pure nature beneath them, man has made many spirits homeless. Rock spirits whose stones have been hewn and river spirits whose streams have been redirected and polluted went insane, and dwindled away to nothingness. Animal spirits found little interest in herds of tame cattle and wandered off. Yet some prevailed.
Deep in the gutters, rat spirits sing their lunatic tunes, on rooftops, cat spirits thrive in the urban jungle. Spirits of the spring have found a new place in private chambers or brothels, while those of rage inhabit arenas and fighting pits, changed beyong recognition.

Voonsai too is a dispossessed spirit. Once, his task was to teach young predators to hunt and fend for themselves when they began to mature, to teach them stealth and ferocity they needed to survive. Promising wolf cubs he helped to fight their way through the pack hierarchy, and young tigers followed his advice when tracking prey.
When the city of was built, Voonsai was caught unaware, and then without a predator host to carry him off, he was stranded. Yet, he did not despair, for that was truly foreign to his nature. Instead, he found a new purpose.

Man is a beast as well, shielding himself from the brutal truth of this by the shell called civilization. Voonsai was well aware of it. Nowadays, he rides human cubs and shows them how to fletch teeth.
In night hours, he enters the sleep of those young who are either mistreated and oppressed - street urchins, orphans, abused appretices, but also offspring of the wealthy and powerful who are locked away in gilded cages, and shows them the reality of life in all its harsh glory. While he does not exert full control of his host, he nudges in the direction of self-confidence, ferocity and lust for adventure. Most of those he visits never realize that he is there.
At once, he may be present in perhaps a dozen minds, and has thus formed a society of discontent youngsters, who haunt the streets at night. Whether they just fight for a place for themselves, or tease the oppressive elements of society, mock the wealthy and the tyrannical, or just fool around, racing along rooftops, wrestle or enjoy their newly discovered sexuality, they are a wild bunch. By night. By day, they return to their lives as if nothing had happened.
Well aware that not only physical prowess, but also information, connections and wealth aid the survival of ‘his’ young, Voonsai has formed them into a thieves’ guild of sorts - they get into places unnoticed and unsuspected, and are surprisingly nimble and fit for what they pretend to be (who’d suspect a nobleman’s well-behaved daughter, sweet fourteen years old, to be able to jump to the top of a 7’ wall? Lift a heavy chest? Or dispose of two well-trained guards? Those who have been visited for a long period of time develop the ability to shape-shift into a half-human half-beast form most appropriate for their nature, which adds some more bite to their endeavours. The Wyldlings, as the band calls themselves, are a small group, yet not to be ignored.
Many an opponent or business partner has made the error of underestimating them, but rarely does one so twice.
What about Voonsai? He is greatly enjoying himself, for the new challenges the city poses guarantee a new thrill every night. He’s cocky, has got a sense of humour and a wild, yet flashy style. His charges learn much from him, and so these attributes can be seen in many of them. While no fool, Voonsai has lots of drive - he’s curious, hungry and horny, and certainly not willing to give up one square foot of ground he fought for.

While he may seem light-hearted, he is well-aware of the fact that he is just aiding ‘his’ kids and teaching them to fend for themselves, and when the time comes, he lets go. A few of those he visited go back to their subjugated roles, many of them attain leading positions, concealing their feral self beneath a farce they put up for the ‘normals’ (so, the 14-year old from the previous example might pose outwardly as the perfect lady, but be able to handle herself in any fight, striving self-confidently to reach the social top). A select few, aware of the existence of Voonsai, stay in the guild.

And Voonsai learns, an unseen presence, adding to the dynamics of the city.

Roleplaying Notes:

Plot hooks, anyone?
*Imagine your kid, Astra, a perfect little lady, or your humble apprentice Ector are suddenly showing teeth. The have self-esteem (disrespect!), strange friends (vagabonds!) and stay out late ... actually, don’t come home at all (incredible!). They are impossible to track or keep locked in… still, they manage to finish all their duties, but ... what will the other lords/wizards think? What a shame if your kid proves you wrong in an argument, or refuses an arranged marriage because the groom-to-be “has got no balls”?
A task for the heroes: find out who’s spoiling my kid!

*An orphan lashed out at his tormentor (eh, caretaker!) and fled. Bring him before justice!

*Thievery. No culprit has yet been caught. Will you manage to do so?

*Dealing with the Wyldlings: how do you deal with a thieve’s guild full of kids?

*Spies! Someone is spying on the chamber of lords, and blackmailing them to do something (the right thing). Find out who!

*Competition! The PCs race to claim the Orb of Dragonkind only to find that a teenage girl has already claimed it. Now, if it was Venerus Bubonicus, the evil cultist, or Sir Biggus, the arrogant knight, they might have just smitten him. But young lady Alia duBois is a wholly different matter.

*Relations. What if a lad of fifteen decides your 9th level paladin Miriam Starheart if THE lady for him and starts courting her, and is more interesting than all her previous suitors?



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.


Suggested Submissions
Alia duBois By: Siren no Orakio
NPCs » Major » Criminal/Espionage

Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.

One such creature is the countess-to-be, Alia duBois, who crouches within her golden jail, a puma waiting paitently to maul her captors…

Gurad Sorgon By: Maggot
NPCs » Minor » Criminal/Espionage

Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.

One such creature is the petty pirate, Gurad Sorgon. Unknown to those that dismiss him as being merely an ugly face among the multitude of floating scoundrels that abound on the lawless seas, this maruder conceals within him the soul of a prehistoric terror.

Jon Raptorclaw By: Siren no Orakio
NPCs » Minor » Natural

Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.

One such creature is the falconer Jon Raptorclaw, once no more than a street urchin, now one of the king’s most valued rangers.. when he can be found.

Comments ( 14 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

Scrasamax
2004-12-04 07:57 AM
0xp
Certainly an interesting angle, the new primitives. I like the concept.

4/5
EchoMirage
2004-12-04 06:23 PM
0xp
From a certain angle, they might seem primitive, but aren't they just seeking a release, being ... free?

This is intended for a setting with a rather animistic worldview.
manfred
2004-12-06 09:29 AM
0xp
(Note: there are a few typos here and there.)

Animistic worldview? This is a good character for many settings. The idea of dispossed spirits is excellent!

Oh, and what are those metal items it can materialize?


I like it. 5/5
EchoMirage
2004-12-07 05:38 AM
0xp
Small metal items...
like lockpicks. Hairpins. Small daggers. Keys. Files. Screwdrivers. He likes nifty stuff like that himself, and collects it ... while of little use in nature, he managed to learn a few new tricks since he started living in the city, like "food lying around was laid there for SOME reason" or "how to kick a groin - selfdefense in three easy lessons". Having nifty stuff handy is but another of them.
Siren no Orakio
2004-12-07 11:50 AM
0xp
This is a a beautiful concept, Echo. Absolutely beautiful.

How indeed does man-kind interact with the primal things? He is a creature of nature, yet he is self defined. Such a spiritual being, and the world he comes from, must pose some powerful philosophical questions.

Thank you.
Barbarian Horde
2005-01-19 06:33 PM
0xp
I like this one alot, as well as the other bios I read from EchoMirage, but I have a question for Siren. What does your name mean?
Siren no Orakio
2005-02-07 10:42 PM
0xp
Very little. I got it from a Crackerjack box. .
Echo! Can I talk you into cross linking Alia here? :)
manfred
2005-10-21 07:46 AM
0xp
BUMP!
EchoMirage
2005-10-22 03:08 AM
0xp
I checked the typos.
manfred
2005-12-27 12:20 PM
0xp
Actually, this submission could be easily converted into a Codex, with all those "children". Will you, Echo?
Voted Murometz
2006-03-22 11:48 AM
Only voted
Voted Pariah
2006-07-13 06:58 PM
0xp
I remember reading this when I was first looking around this site. Beyond that, I wouldn't hunt down those kids for a pretty penny, they've got spunk and'll make dang good adventures when they get older.
Voted Dragonlordmax
2008-01-13 05:53 PM
0xp
I never actually voted on this guy, but he's always been one of my favorites.

Anyways, here's my vote.
Siren no Orakio
2008-05-07 05:33 PM
0xp
Bumpity bump for the latest quest. The Wyldlings fit the intent.

Join Now!!

Please register to vote or leave a comment



Random Idea Seed View All Idea Seeds

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.
By: manfred | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0204