Items
Jewelry
Magical
2.63
4 Votes

1xp


Hits: 2279
Comments: 4
Ideas: 0
Rating: 2.625
Condition: Normal
ID: 4137

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Updated:
July 30, 2009, 8:25 pm

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Vaivin's Stinking Ring

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"You shall never catch anything but a whiff of me!" Vaivin yelled, as he ran down the dark tunnel being chased by giant rats. All of a sudden he was gone and all that remained was a cloud of gas.

Full Item Description
A simple greenish-gold band that smells slightly of sewage. It will only function for members of the deep dwelling and stinkier races. It has the power to turn the wearer invisible as well as create a stinking green cloud.

History
Vaivin the Smelly was one of the "Deep Dwarves," though hardly a dwarf at all. He was short, he had that going for him. But he was also deathly pale and stank to the celestial realms. Also unlike most Dwarves he was a magic-user and often needed to make quick escapes from the more dangerous dwellers in the dark. So, out of necessity, the mother of invention, he created this ring. Into this ring he poured his cowardice, his unique smell, and his favorite spells.

To this day the Stinky Ring can be found with Vaivin at all times. Perhaps have him try to capture the PCs for food, if they defeat him they can have this ring and a bag of rotting meat

Magic/Cursed Properties
+ can activate a Limited Invisibility spell 3 times a day.
+ can activate a Cloud of Smelly Green Gas 1 time a day.

- the wearer of the ring will start to stink and become more cowardly after wearing this ring for at least 1 day (24 hours).



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
July 25, 2007, 11:59
0xp
A good idea but not very well done.
Voted Scrasamax
July 25, 2007, 12:29
0xp
A precious with that not quite fresh feeling.
Voted valadaar
July 26, 2007, 11:16
0xp
Could use some work, but it strikes me as a perfect item to give low-power humanoid spellcasters.
Voted MoonHunter
July 26, 2007, 19:27
0xp
Proof that a good backstory can not save an item. It hits all the basics, but loses a bit for the DnD feel for the powers (and part of the write up).

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