Items
Ranged Weapons
Non-Magical
3.71
7 Votes

20xp


Hits: 4582
Comments: 7
Ideas: 0
Rating: 3.7143
Condition: Normal
ID: 1698

Submitted:

Updated:
January 19, 2007, 3:23 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Tyrnithi Arrows

By:

A bundle of Tyrnithi arrows. Rare and highly prized by Archers in this Lands.

Full Item Description
The Tyrnithi are a shy, retiring folk of the Farther South, who are renowned throughout the Summer Lands (and spoken of by traders to the northerly lands) as the finest archers in the world. Somehow, a bundle of their arrows, very finely-made, has found its way this far north from their homeland.

These arrows are long, thin, made of a dark-reddish wood, and feathered with iridescent green feathers. The heads of the arrows are frog-crotch style rather than the typical “arrowhead” shape; that is, they are shaped like a letter “Y”. They are made of some sort of closely-chipped, light stone which is grey with thin veins of yellow.

Magic/Cursed Properties
None, though people swear they are magical in the way they fly.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 21, 2005, 18:35
0xp
A nice feature. Can anyone say "master crafted arrows"? I knew all you D20 and Gurps players could.

These things would be considered magical, even if they are not, as they are extremely rare and so much better than the normal arrows found in the Land.
Voted Zylithan
November 30, 2005, 23:09
0xp
Very good, but very short.
Voted Cheka Man
July 10, 2006, 16:47
0xp
Ditto. Not every good weapon has to be magic.
Voted Priv8eye
July 12, 2006, 3:57
0xp
Nice non-magical item.

Personally I often prefer this type of thing to the magical stuff.
Voted Ancient Gamer
July 12, 2006, 13:50
0xp
Good detail. Love this kind of stuff. Had an entire thread on my old, abandoned norwegian forum. Too bad my student days are gone, because I would have loved to have reposted the Coldforged Items thread in its entirety
Voted valadaar
June 19, 2007, 19:43
0xp
Nicely detailed and concise.
Voted Michael Jotne Slayer
May 20, 2008, 8:57
0xp
But still pretty short.

Link Backs



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0195