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NPCs
Campaign
Criminal/Espionage
1.22
9 Votes

-14xp


Hits: 6325
Comments: 11
Ideas: 0
Rating: 1.2222
Condition: Normal
ID: 980

Submitted:

Updated:
October 30, 2006, 6:16 am

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Tomais Reives

By:

“Inn keeper, your best all around”  hollared the newcomer jovefully; tossing gold onto the counter, “and for you bard”  tossing him a small purse, “some lessons” he added with a wink and a laugh.
When the sheriff entered the inn the next day, he found a carnal house, with patrons either on the ground with green foam runnig from thier mouths or cut to pieces.  11 dead, and someone had sport with the barmaid before killing her.
Tomais Reives is always quick with a smile or a joke or to buy the next round.  He dresses expensively with a lot of flash and always seems to be the life of the party.
He its like by almost everyone, he has only one little flaw; He likes to kill; a lot.
If he did it for some master, or for some dark, it might be better.
He just does it because be can.

Special Equipment:

A hidden pouch with a variety of poisons.  A brace of throwing knives, and a blackened steel shortsword.


Appearance:

Tomais stands a little over 6’, is slender with a fair face, long black hair, and grey eyes.  He always dresses flamboyantly and always has a smile on his face. 

Background:

Tomais was born an alchemists son, but really didn’t find his father’s work all that interesting.  It wasn’t until his kingdom’s was invaded and the Lord call for volunteers to expel the invaders that Tomais found his calling.  He was very good with a sword, and he enjoyed it.

  At first he thought he would make his living in the King’s service, but he found he didn’t really enjoy being a soldier, just the fighting, and the best part of that was when someone died.  So he killed his commander officer and two other soldiers, and just for the fun of it, the cook and deserted.  He tried to go back to his parents, but they were so upset by his actions he became dismayed and killed them. 
Taking what money, and a few items from his father’s workshop he fled, but soon he ran out of money, and now wanted for mutiple murders and desertion, he had no where to go and he became a highwaymen.
  Of course, wanting to make sure the king’s men never found him, he tried to kill any to make sure there were no witnesses.  And that’s when we found he truly liked killing.

After that, he become bolder, and heading into inns and towns, knowing he would be seen, but enjoying the challenge of eliminated all those who saw him.  He found some of the teachings of his father quite useful, especially anything to do with poison.
He’s still on the road somewhere, the king offers 10000 for him, but he has eluded all attempts at capture so far.

Roleplaying Notes:

Adventurers might be hired to track him down.  Any description of him is vague.  He is very intelligent and draws people to himself easily.  Definately could be leader a group of outlaws somewhere.



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Comments ( 11 )
Commenters gain extra XP from Author votes.

ephemeralstability
May 20, 2004, 16:34
1xp
Hmmm...Bland but usable. Is there a reason he likes to kill people? Some scarring childhood incident with a kitchen blade? Does he have any hobbies aside from killing...something to breathe a little more personality into him?

ephe!
CaptainPenguin
May 20, 2004, 17:10
1xp
"but they were so upset by his actions". No kidding.

No personality! A grey, bland, vague character. Even more vague than the previous one. Does he do anything but run around and kill? Does he like anyone besides himself? Does he live somewhere?
Remember: Who, what, when, where, why. Answer all that when you're writing.
Shadoweagle
May 20, 2004, 19:45
0xp
Your typical maddened slughterer :)
Ok, usability: 3/5 - He can be used as a section in a quest for adventurers, or perhaps if you were campaigning as thieves and assassins, he could be part of the party, but mind he doesnt kill you first.
Background: 2/5 - Not bad, but a bit bland.
Appearance: 1/5 - Very basic appearance. The appearance should include personality traits, likes and dislikes, hair colour basic habits and the like.

All in all, I'll give it a 2/5. It does show some promise.
CaptainPenguin
May 20, 2004, 21:52
0xp
By the way:
Assuming that the culture he lives in demonizes murder, he would be doing something bad. He would be an insane person by cultural standards because he doesn't follow the taboo against killing others. Because it is part of the culture, it would be ingrained in him to not kill, unless something had happened to him which didn't allow this taboo, thus making him effectively insane. What is it in this character's past that prevented him from forming this taboo against murder?
Is it, as Eph suggested, a bad kitchen knife incident?
EchoMirage
May 27, 2004, 6:11
-1xp
Oh my oh my, what a little pointless killer this is, with no background, motivation or meaning ... he kills because he likes to. Owwwww, too lazy to think of a better reason, aren't you? Over and over again, this clichee keeps popping up here and there, perpetuated by novice players and those who have not learnt better alike.
1/5
Obsidian Shadow
May 27, 2004, 21:18
1xp
that's harsh, Echo. Maybe he is a novice, who needs guidance from a wiser, more experienced player, perhaps one such as your self...
CaptainPenguin
May 27, 2004, 21:25
-1xp
Bugger that!
It's just a bad character.
I'm sure he is a novice, but why should that keep us from being harsh? If we soften it up for him, he'll never really know how he has to improve!
EchoMirage
May 31, 2004, 2:38
0xp
No, I am not too harsh...too often a stupid pseudo-character like this has popped up in a game I happened to GM or play in, and has spoiled all attempts at roleplaying...why talk to the NPC when I can kill it, right? And if the other players/characters tried to reason with their 'party member' (would you keep someone like that around?), they got ignored or attacked - and if the rabid dog was finally put down (doesn't happen all too often, as the psycho invests all his resouces into combat skills, right?) it was the reasonable players' fault, for 'spoiling that kid's right to play his character'...yeah.
But as to be kind, a few tips:
*Motivation: why do I exist? What drives me?
*Associates: my relatives, friends and loves constitute a large part of who I am. That charcter has NONE. How empty and lonely...
*History: does the fact that I was beaten as a child somehow correlate with the anger that wells up wiothin me regularly?
*Future: what the hell are my plans?

Think about it.

P.S.: when making an assassin character, learn to write the word first. Just put in as much ASS as you can into a single word :D
CaptainPenguin
May 31, 2004, 3:37
0xp
ASS-ASS-IN.
Barbarian Horde
June 11, 2004, 15:45
1xp
Why are you all arguing about thin air, guys? i thought of a character like that once myself, but it doesn't work. If you don't give a major character at least some characteristics that other people can identify with, they suck - no one will really care about them. Someone who likes killing for no reason can't be liked, but they can't be hated either, because they're obviously insane and they can't help it.
PS, if i were that barmaid, I'd've given that champion bastard a run for his money.
Voted Drackler
April 4, 2006, 17:48
0xp
I completely agree with EchoMirage.

Freetext



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