Full Item Description
Tintinabar’s Charm is a necklace that is hung with several enclosed bells (jingle bells). The 11 bells are pulled together into a gematrical formation that is harmonious with the universe. The bells and the necklace chain are made of silver.
The wizard Tintinabar is somewhat infamous for her fascination with bells, and things that make sound in general. She has created a number of magical bells, and sonic spells, much to her neighbors dismay.
After creating the Amulet of Tintinnabulation as a magical experiment, Tintinabar was amazed to discover the amulet, intended to be a good luck charm, had far greater powers. THe bells ring and jingle along the sonic lines of a gematria-based formula. The size and position of the bells causes whatever is wearing them to become more aligned with the world. This being said, she found few willing to wear the charm she created. The ringing of the bells is rather loud.
Once the healing properties of the Charm were learned, the magical bells became in demand among adventurers-upon-return and the upper echelons of nobility. Despite the success of her bell charm, Tintinabar remains disgruntled about several aspects of the charm. The main thing is that now the charm is most often known as a Tintinabar, all pretense of amulet, charm or other affection having been dropping. Many ignorant customers now remark that it is amusing that she chose her craft name after the bells, and not vice verse.
The main effect of wearing Tintinabar’s Charm is that as long as the wearing is moving and the bells are ringing they benefit from the effects of a Regeneration spell. While not a substitute for food and water, the charm will cause wounds to heal very rapidly. If the wearer is not moving at at least a walk, the charm has no effect.
The charm has two downsides. The biggest concern is for two Tintinabar charms coming into close proximity, less that twenty feet apart. This situation causes the gematrical patterns of the two to overlap, throwing both into disarray. The ringing is dischordant and the wearers suffer from several possible afflictions. The most common is an inversion of Regeneration, a sort of magical degeneration. Other effects seen include insanity, limbs bloating into elephantitis like proportions or withering, and in some cases quick death.
The second downside is that the charm has a minor tendency to attract animals and monsters in the wild. Tintinabar has several potential explanations for this; animals like the sound of bells, they are attracted to the harmony of the charm’s spell, statistical misrepresentation, or misstating the obvious. If an adventurer-upon-return goes where there are monsters, it really wasn’t the charm that ‘attracted’ them.