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Items
Jewelry
Magical
4.6
5 Votes

30xp


Hits: 2224
Comments: 6
Ideas: 0
Rating: 4.6
Condition: Normal
ID: 5481

Submitted:

Updated:
December 7, 2008, 9:10 am

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Cheka Man

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Tintinabar's Charm

By:

A healing charm with an… annoying side effect

Full Item Description
Tintinabar’s Charm is a necklace that is hung with several enclosed bells (jingle bells). The 11 bells are pulled together into a gematrical formation that is harmonious with the universe. The bells and the necklace chain are made of silver.

History
The wizard Tintinabar is somewhat infamous for her fascination with bells, and things that make sound in general. She has created a number of magical bells, and sonic spells, much to her neighbors dismay.

After creating the Amulet of Tintinnabulation as a magical experiment, Tintinabar was amazed to discover the amulet, intended to be a good luck charm, had far greater powers. THe bells ring and jingle along the sonic lines of a gematria-based formula. The size and position of the bells causes whatever is wearing them to become more aligned with the world. This being said, she found few willing to wear the charm she created. The ringing of the bells is rather loud.

Once the healing properties of the Charm were learned, the magical bells became in demand among adventurers-upon-return and the upper echelons of nobility. Despite the success of her bell charm, Tintinabar remains disgruntled about several aspects of the charm. The main thing is that now the charm is most often known as a Tintinabar, all pretense of amulet, charm or other affection having been dropping. Many ignorant customers now remark that it is amusing that she chose her craft name after the bells, and not vice verse.

Magic/Cursed Properties
The main effect of wearing Tintinabar’s Charm is that as long as the wearing is moving and the bells are ringing they benefit from the effects of a Regeneration spell. While not a substitute for food and water, the charm will cause wounds to heal very rapidly. If the wearer is not moving at at least a walk, the charm has no effect.

The charm has two downsides. The biggest concern is for two Tintinabar charms coming into close proximity, less that twenty feet apart. This situation causes the gematrical patterns of the two to overlap, throwing both into disarray. The ringing is dischordant and the wearers suffer from several possible afflictions. The most common is an inversion of Regeneration, a sort of magical degeneration. Other effects seen include insanity, limbs bloating into elephantitis like proportions or withering, and in some cases quick death.

The second downside is that the charm has a minor tendency to attract animals and monsters in the wild. Tintinabar has several potential explanations for this; animals like the sound of bells, they are attracted to the harmony of the charm’s spell, statistical misrepresentation, or misstating the obvious. If an adventurer-upon-return goes where there are monsters, it really wasn’t the charm that ‘attracted’ them.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted manfred
December 7, 2008, 6:14
0xp
I would mark it as silly, but it is definitely a serious item worth using everywhere. :)

I like how the item is 'powered' and the annoying or worse side effects. This is indeed magic for you! (Not to take into that dungeon either.)

It is also said, that in old times, lepers and the like used a bell to singal their presense... I wonder how that would work as a first impression for any carriers.


All in all, a logical, solid item with many entertaining possibilities. Makes me want to use it, even!

P.S. Don't forget to add the 'Healing' freetext to it.
Voted valadaar
December 9, 2008, 11:07
0xp
I love this idea - slightly silly, but still very useful. I'd assume use of magic to silence the item would also stop the healing.
Scrasamax
December 9, 2008, 11:39
0xp
That is a correct assessment, if there is no ringing, the magic doesnt work
Voted Cheka Man
December 9, 2008, 11:11
0xp
Silly but not totally silly.
Voted Silveressa
December 15, 2008, 23:20
0xp
Useful and extremely believable and balanced, might just throw these into my next fantasy adventure.
Voted Pariah
March 7, 2012, 17:20
0xp


Freetext



Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

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A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.

Ideas  ( Locations ) | July 3, 2004 | View | UpVote 0xp


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