Locations
Plains
Regional
4.06
9 Votes

33xp


Hits: 6379
Comments: 4
Ideas: 0
Rating: 4.0556
Condition: Normal
ID: 726

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Updated:
December 31, 1969, 7:00 pm

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The Old Kingdom

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The Old Kingdom, a realm in a four-hundred year quarantine.

The plague crawled into the Old Kingdom on the backs of packhorses which came with infected goods from over the mountains. With the first deaths came uncertainty, then fear, and a stunned horror as the mounting tithe of life reached into the thousands. Panicking people fled, flooding the passes with rank upon file of refugees. Neighbouring kingdoms, afraid for their health, quarantined these migrants, sending back hundreds to die in their own country.

The soothsayers prophesied it would be more than four-hundred years before the the Old Kingdom would be safe to visit again, so persistent was the plague. For a long time the neighbouring kingdoms posted sentinels along their borders with the Old Kingdom to stop anyone entering or leaving it. After a while, there seemed to be no-one trying to leave. They must have died out.

King Mak of Sospiria was the first to ignore the soothsayers. His greed had the better of his rationality, for when that sickly realm was abandoned, so with it were the treasures of its inhabitants. Churches and castles rich with gilded paintings and statues, left to crumble and rot, guardianless. After only a hundred years, Mak sent a troupe of looters to find what they could and bring it back to him. Of course on their return they bore the symptoms, the oozing wounds and perished muscles, that characterised the plague, and they were turned away by their repentant King.

Since then none have dared risk the same terrible fate, or if they have they have been silently slain by the sentinels as they tried to return.

Meanwhile in the Old Kingdom, not all those who had the plague died. There were some with natural resistance. They and their offspring still live on in the towns and cities once inhabited by thousands, now neglected and in ruins. They are assailed by the beasts and trolls of the surrounding mountains and have become a hostile race of warriors. Some towns, like Calanz, are completely overrun.



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Comments ( 4 )
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Voted Chaosmark
November 6, 2005, 21:25
0xp
I rather like this one, and intend to use it to flesh out Tyren. Hope you don't mind!
Voted Murometz
October 8, 2007, 9:46
0xp
This is an awesome concept, and I can build an entire campaign around this idea, and I think I will.

Love it.
Voted Kuseru Satsujin
June 7, 2008, 19:18
0xp
Out of curiosity is there any related submission covering more details on the plague?
Voted valadaar
February 27, 2013, 14:48
0xp
A great location that could, by its nature, be put in virtually any world.

Nicely done!

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp


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