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March 5, 2008, 9:41 am

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The Twin Kingdoms

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Kingdoms tied by the bonds of blood and war

Founded by Twin kings ages past, the Twin kingdoms of Thyan and Salatra have warred for centuries.  Never in these wars has one side prevailed, and a strong sense of honor governs their warring.

Other kingdoms which have sought to take advantage of this perpetual discord have found, to their dismay, that they instead face the combined wrath of the two kingdoms, equipped with the best trained warriors the world has known.

Geography

Through fate and successful campaigning, each kingdom includes much productive lands - mineral rich hills, fertile farmland and game-laden forests.  Between the two kingdoms is a vast expanse of farmland with few natural barriers.  It is this lack of a natural break which leads to the perpetual battle between the kingdoms.

Politics

Each kingdom is a classic medieval society shaped by feudalism.  The royal families of the two are closely related and intermarriage between the two is common, even with active warring between the two. Some pairing have actually resulted from battlefield encounters.

War

Battles are still bloody, but extensive use of Ransoms has led to less death then one would expect. With that, and the disuse of peasant levies or other light troops allows for wars to be fought for extended periods without crippling either nation financially.



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Comments ( 1 )
Commenters gain extra XP from Author votes.

axlerowes
March 22, 2014, 13:11
0xp
is there a time line for this world? even a couple of major events, invasions, earthquakes, inventions or fashion trends that cut help put the various post in a temporal context.


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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