The village of Marne sits on Marne hill, surrounded by the wisp-haunted fens, bogs and marsh which stretch out west of the forest. The atmospheric pall of mist which hangs over these bogs in the early evenings doesn’t only _seem_ sinister…
Marne has had its share of witches, and this coven are no exception. Baby-stealing, sacrifice, satanic cavortions, the lot. At least that’s what the prosecution allege.
This adventure is based around a witchcraft trial. The (innocent) witches have to adventure around trying to collect evidence and witnesses to prove their innocence, which is surprisingly difficult when people slam their doors and window-shutters out of suspicion whenever you hove into view. The prosecutors have to get witnesses who can testify to having seen the witches at their satanic practices.
But the main event of the adventure is the court case. This could be enacted out with the GM as judge. PC witnesses are examined and cross-examined by PC defence and prosecution counsel and a verdict is reached.
This gives the opportunity for further adventures in a campaign: maybe the witches want to try to escape from gaol before their execution (if they are found guilty, that is).
New Submissions



June 29, 2002, 10:49
Or perhaps they see the demons and maybe tell some of the same stories that the 'witches' tell and then be accused themselves. The true demon hunt could begin then, or the PCs must escape and try and clear their name by getting rid of the real demons. In the meantime the 'witches' could convince the mob that the PCs are the true demons until they prove themselves innocent and throws it right back to the plot above with a twist.
October 2, 2002, 0:39
April 15, 2004, 16:22
An evil group is hired by someone in the party's past and is sent to take down the party. The job is to frame the good witches and implicate the party. The bad guys pose as the good witches (could be funny if some but not all the bad guys are actually guys posing as female witches at some point) and cause trouble and lay the evidence to implicate the party, then pose as merchants that allegedly witnessed something incriminating. The party has to clear themselves and the witches and find out who is at the heart of the frame up. Perhaps a two part adventure. First to clear their name and save the witches from certain death. Second part to uncover the moles and follow them back to their boss.
Hope this isn't to far from you original idea.
April 23, 2004, 17:37
Believing themselves to be under possible scrutiny, the witches frame themselves poorly. They hire the party to prove their innocence leaving a trail of breadcrumbs (bits of evidence) for the party to follow to the one that knows the truth.
A few clues should reveal that something is amiss.
The witches want the party to find the witness. Once doing so they intend to do away with the party and witness and point the finger at the witness and the party as accomplices so they get away and don't have to pay the party.
Hope this isn't too cliché.
April 29, 2011, 10:22
I think combining Strolen's with Ria's suggestions would make this more generally usable.