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Rating: 3.75
Condition: Normal
ID: 6288

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March 27, 2011, 9:55 pm

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The Three Cities of Dusk, Dawn, and Luna

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Three cities that come and go, yet never see the shining sun.

The cities of Dusk, Dawn, and Luna were caught in the tide of great magics unleashed long ago with the rending of the world and turned into ruins. The ghosts of the cities live on, but only for fleeting moments. For most of the time each is nothing more than a pile of ruins. Yet, during certain times each briefly comes to life. Dusk lives between the time the sun sets and when full darkness falls. Dawn lives between the lightening of the sky and the first peek of that firy orb above the horizon. Luna lives only during the full moon, but never before the sun sets or after it rises. They each spring to life, packed full of people oblivious to their plight. When their times finish, they slowly fade away, until nothing remains but crumbling abodes.

Dusk and Dawn were once sister cities on either side of a large river, in a valley a good way up in the mountains. There was a healthy rivalry between the two, yet being so near the barbarian tribes they would often band together to repel raiders.

Luna was a smaller settlement well within a hard day’s ride of the other two cities and home to an order of mystics who sought enlightenment in the powers of the moon. The mystics were more than fair brewers of ale and would often trade casks of the stuff for supplies from Dusk and Dawn.

Travelers who come upon any of these cities will be warmly received. They are remote enough that they saw few outsiders during their original time. Visitors are surrounded by folks curious about the outside world, yet strangely unaware of the state that they have been living in. Travelers may buy supplies, drink in a tavern, or rent a room in an inn. However, everything that came from the city will fade away when the time comes, including ale, meals, supplies, and beds. This can mean suddenly empty bellies, lightened packs, and surprised sleepers.



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Comments ( 4 )
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Murometz
April 13, 2011, 21:57
0xp

Reminiscent of Tanelorn for some reason (in a good way)! I'm going to use this as a legend in an upcoming campaign. The Three Ghost Cities. Except I'm renaming them Dawn, Dusk, and Noon (Ha! You thought I'd say Midnight).

Anyway, the idea piques (is that a word?) the imagination, but I wish to know more. More! Especially the esoteric bits.

As is, great stub or in-work, on its way to more.

MysticMoon
April 16, 2011, 17:56
0xp
I didn't actually want to write this one but it kept pestering me while I was working on The Lost Imperial City. I finally promised that I would at least do a short writeup if it would leave me alone until I was finished. So, I'm not really sure where to go with it. Any ideas are welcome.

I'm not familiar with Tanelorn. I was inspired by Ultima III (oh, maybe just a few years ago...)
Voted Strolen
May 13, 2012, 12:38
0xp
I like it! I almost asked for more but I am not sure what I would ask for. The core idea is solid and would be fun to play. Since there is no huge affect on the world it is rather benign and more like a novelty...a really awesome novelty. Just one of those awesome things you come across that continues to puzzle you way after the experience.
Voted valadaar
November 22, 2013, 11:53
0xp
My comments are the same as Strolen's. Good job!

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.

Ideas  ( Locations ) | July 3, 2004 | View | UpVote 0xp


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