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Jewelry
Magical
3.93
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Hits: 3128
Comments: 12
Ideas: 0
Rating: 3.9286
Condition: Normal
ID: 3837

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April 20, 2007, 3:15 pm

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Cheka Man

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The Sonorous belled bracelets of Quokul

By:

What would it be like, if you could see the world around you without opening your eyes?

The Bracelets of Quokul 
The Sonorous Belled Bracelets of Quokul are wristbands of pierced leather, each with a single tiny bell hanging from a thread.  Close inspection of these bells reveals detailed engraving, a network of runes intersecting each other, which together form an intricate web or knot. The bells come in three types of metal:  Silver, gold, and bronze, each with a different color of thread attached.  Silver bells have a rich blood red color.  Gold bells have a bleached white thread, while the bronze has an olive green.  The bells’ thread always seems just long enough for the bell to fall in the palm of the hand. Each bracelet’s leather band is embroidered or engraved with the same overlapping runes as cover the bells.
History 
Quokul, later known as “The Soundsmith”, lived in a bell tower, where he shaped bells, chimes, whistles and other sound-making articles. At the height of his abilities, Quokul was hit with a degenerative disease called Talarid’s Ocular Necrosis, a scourge which eventually caused blindness in its victims. He went to the local healers and priests, but they could not cure it, only delay the inevitable. 

As the disease’s symptoms grew more severe, Quokul frantically looked for a cure.  He started dabbling in magic, looking for a cure there; to his surprise, he proved quite gifted at it.  As he pored over ancient grimoires with his failing sight, the faint noises of the tower’s bats caught his attention.  In a flash of inspiration, he created his Sonorous Bracelets. 
Magic/Cursed Properties 
The Sonorous Belled Bracelets of Quokul make a slight ringing sound when flicked or tapped.  While it lasts only a second and can only be heard by the wearer, this ringing sound gives a hazy image or view of the surrounding area, much like the sonar of bats, but lasting for 2 or 3 minutes. 

The different metals of the bells each have a different sound, clarity, and range.  The silver bells have a haunting, ethereal chime, and give intricate detail and range to the viewing.  The bronze bells have a more of a sharp, clanking sound and give a very long range but very little detail. The gold bells sound more bright, happy, and church-like.  They give a very detailed view, but not much range.

Unfortunately, if the Sonorous Bracelets of Quokul are used too often, they will add echoes of previous encounters to the picture or omit important objects in the area.  These echoes vary, corresponding to the type of metal and thread used. The silver bell will add or omit people or creatures from the images, while the gold will remove or add inanimate objects. The bronze will add or remove plants and similar organisms from the images.



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Comments ( 12 )
Commenters gain extra XP from Author votes.

Eclipse
April 20, 2007, 12:49
0xp
Updated: changed a whole lot of stuff
Eclipse
April 20, 2007, 14:48
0xp
Updated: wulfhere helped me fix the grammar and polish it up
Voted Wulfhere
April 20, 2007, 15:23
0xp
Useful, original, nicely conceived, and not overpowering. Everything came together nicely.

I particularly liked the description of the bracelets and their origin tale. Perhaps more relics of Quokul may appear eventually...
Voted Murometz
April 20, 2007, 15:42
0xp
I like the Soundsmith in the Bell Tower...that gives me ideas!

quirky and interesting items. Nice tale, fun details.

HUZZAH for Eclipse's first Submission!

(now go right another one, to make up for all your lurking! :P)
Voted Cheka Man
April 20, 2007, 16:09
Only voted
Wulfhere
April 20, 2007, 16:24
1xp
One storm-filled night, when the darkness was sundered by lightning and the tower was filled with a black wind that howled like a damned soul, the Soundsmith was visited by a pale man, who handed him a strangely-wrought bell of unfamiliar metal and an even stranger commission...

The Black Bracelet of Quokul
This leather band appears similar to the other bracelets wrought by Quokul, but the bell attached to it is crafted of a dull grey metal. The thread it hangs from is a silken strand of deepest black.

Those wearing the bracelet have reported that the chiming of the bell reveals strange and blasphemous forms sliding effortlessly through the space around the wearer, moving through other objects, plants and even people as if they aren't there. It is speculated that these creatures dwell within a dimension or reality divorced from our own, a place of alien life too strange to comprehend.

Excessive use of the bell seems to draw the alien things' attention. While some of them are apparently incapable of interacting with normal matter, other creatures have lurked nearby, stalking the bracelet's wearer for days or even months. It is conjectured that these horrifying creatures are able to draw upon magical energy to travel between the dimensions and hope to prey upon those wielding magic.
Voted Scrasamax
April 21, 2007, 16:25
0xp
Solid first effort! I like the various bells having different effects.
Voted manfred
April 22, 2007, 4:22
0xp
What MuroWulf said!

A useful item... well done.
Voted Dozus
April 22, 2007, 8:27
0xp
Useful and quite interesting! A good backstory, too.

That's what we call a real solid sub, Eclipse! Huzzah for your first entry!
Barbarian Horde
December 16, 2008, 10:22
0xp
Great sub, bump!

-Muro
Voted valadaar
December 16, 2008, 10:53
0xp
Yes, a very good first sub - solid as the others have said. Nicely done!
Cheka Man
January 23, 2009, 20:41
0xp
This is a great first sub.


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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