Society/ Organizations
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ID: 1332


November 15, 2005, 10:14 pm

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The Red Hand


This is an unofficial order of the King’s Guard, those charged with protecting the castle, the king, and any holdings. The Red Hand are the elites of the prisioner guards.

This is an order of the King’s Guard, those charged with protecting the castle, the king, and any holdings. The King’s Guard also guards prisioners of the crown and dabbles in special missions. The Red Hand are the elites of the prisioner guards. While they are competent fighters, that is not their eliteness. They are masters of pain and inquisition. They are the torturers that other torturers speak about in hushed awed whispers. They are the boogieman that every possible rebel fears. They are the masters of the craft, applying careful skills and harsh training to achieve the ends desired.

The Order’s name is actually “unofficial”, as is the order itself. There is no order of the Red Hand on any of the rolls. The name came from the blood soaked handprints on their tunics (an occupational hazard). Those who were properly trained often marked themselves to show their status. Over the last century or two, it has become an official unofficial grouping.

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Comments ( 4 )
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Voted Cheka Man
November 4, 2005, 11:50
I can imagine a PC falling into the hands of the Red Hand *shudders.*
Voted Ancient Gamer
November 4, 2005, 20:11
Good background organization
Voted Dozus
November 5, 2012, 14:54
A start, but I'd love to see more of it.
Voted valadaar
June 25, 2014, 12:14
This is brief enough really to be an idea seed rather than a submission. Its a hint, but little more. Almost a generalization of the Spanish Inquisition.

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Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp

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