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ID: 1704

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June 11, 2007, 6:53 pm

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The Pit

By:

"This is the place nobody wanted. We are the people nobody wanted. Nobody tells us what to do and we tell nobody what to do. Did you get that? Good. "

The town had a long history. There had been a number of previous Imperial cities here, with their catacombs. There had been a mine here, digging out special stones. And the wells. There has been wells here for centuries, some with pumps. 

One hundred and twenty five years ago the Earth shook. A good quarter of the then current city fell into the sink hole that resulted. Most of it was in one piece. People, being a resiliant lot, simple salvaged what they could, rescued those in the hole, and went on to rebuild their city. The city has done quite well for itself since then.

That has left The Pit to its own.

Eventually, everyone who was down and out found their way into The Pit. These squatters moved in to the surviving buildings. It was better than being out in the cold up above. Most of the buildings were pretty sound and their owners had given up claims soon after the rescues. As people moved in Pit, rather than deal with the city above, predators did the same. These predators (vampires and such) thought these forgotten people would be easy meals, as nobody would defend them. They were wrong. The locals, called Pitters by those above who even gave them a thought, were a tough bunch. They killed or kicked out everything that tried for an "easy snack" in the Pit. The Pitter’s numbers grew over time. Even slums and shanties develop businesses. A small but poor economy developed.

It was a rough life, but eventually some moved back into the city above. Seeking profit, new building and rebuilding in The Pit did occur, as the cheap land was eventually annexed. The Pit was once again considered part of The City. From a lawless no man’s land to the slum of slums, the transformation was not that drastic.

Note: The Guard is afraid to enter the Pit, except is massive numbers. But that is okay, the Pitters take care of their own and their justice is fairly swift AND even handed (being used to being treated unfairly, they are scrupleously fair).



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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Pariah
November 20, 2005, 15:22
Only voted
Voted Scrasamax
November 26, 2005, 17:53
Only voted
Voted KendraHeart
December 1, 2005, 1:22
0xp
I feel I should leave a comment, against popular tradition. It makes sense. Something happened. People adapted. I like the touch about the monsters moving in and the tough street people kicking their butt. It is a nice bit of history and tells a great deal about the kind of people hanging out around here.
Murometz
December 15, 2006, 0:13
0xp
This is interesting enough to expand upon (and not bad as is). In the spirit of the ongoing forum discussion, I hereby summon forth The Collective!
MoonHunter
December 15, 2006, 13:07
0xp
I think you need to try again and reroll that spell roll
Murometz
March 17, 2007, 12:52
0xp
ok, fine, I will expand this myself! :)
Voted Cheka Man
December 15, 2006, 9:05
0xp
I like this.
Voted valadaar
December 15, 2006, 10:51
Only voted
MoonHunter
June 11, 2007, 18:53
0xp
Updated: Updated for some awkward wording

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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