Plots
Discovery
Encounter
3.38
8 Votes

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Comments: 3
Ideas: 0
Rating: 3.375
Condition: Normal
ID: 122

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Updated:
October 28, 2005, 2:31 am

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The Old Kingdom Plots

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Plots for use with the Old Kingdom setting.

The four-hundred and thirty nine years of the soothsayers’ prophesies are up. The players are hired by the Academia de Manisca (a scholastic institution) to recover valuable artefacts from the Old Kingdom, for the purposes of research. Of course apart from the trolls and human warriors, there are other looters with less elevated agendas…

The only trouble is, no-one knows quite what has become of one particular artefact. It is not in the church where it used to be. Maybe it was stolen by a rival clan of humans. On investigation, this clan has been completely wiped out by a troll raid. So into the mountains to find the trolls responsible…But they no longer have it, since their chief gave it to the Hill Giant King as a toll or tribute. Now prospects of retrieving it looks all the more bleak.

OR

The players are generals of a small army sent by one of the neighbouring realms to conquer the Old Kingdom and bring order to it. But there is more than one neighbouring realm…

OR

In the aftermath of the War for the Old Kingdom, the buildings and towns must be restored to their former excellence. Some of the buildings were built using very rare, exotic materials, found only in distant lands. One of the players is the architect for this project, and he must find friends willing to accompany him on his voyage to collect all the necessary supplies.

If anyone can come up with more ideas for plots to be used in conjunction with this setting, post them as comments!



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Comments ( 3 )
Commenters gain extra XP from Author votes.

MoonHunter
September 21, 2003, 2:09
0xp
I like this set up and the plot lines. It is useful. Easy to intergrate. Univsersal in scope.
Voted Mourngrymn
June 8, 2006, 12:59
0xp
Think this could be so much more defined and better if there were more plots to sift through. Not just world defining but simple daily plots that could or could not affect the outcome of the players lives and daily habits.
Voted Kassy
April 18, 2012, 9:14
0xp

Old but still ok I guess.



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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