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3.38

8 Votes

23xp

ID: 122
Hits: 5545
Comments: 3
Ideas: 0
Rating: 3.375
Condition: Normal
Submitted:
September 20, 2003, 1:01 pm
Updated:
October 28, 2005, 1:31 am


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The Old Kingdom Plots
By: ephemeralstability

Plots for use with the Old Kingdom setting.

The four-hundred and thirty nine years of the soothsayers’ prophesies are up. The players are hired by the Academia de Manisca (a scholastic institution) to recover valuable artefacts from the Old Kingdom, for the purposes of research. Of course apart from the trolls and human warriors, there are other looters with less elevated agendas…

The only trouble is, no-one knows quite what has become of one particular artefact. It is not in the church where it used to be. Maybe it was stolen by a rival clan of humans. On investigation, this clan has been completely wiped out by a troll raid. So into the mountains to find the trolls responsible…But they no longer have it, since their chief gave it to the Hill Giant King as a toll or tribute. Now prospects of retrieving it looks all the more bleak.

OR

The players are generals of a small army sent by one of the neighbouring realms to conquer the Old Kingdom and bring order to it. But there is more than one neighbouring realm…

OR

In the aftermath of the War for the Old Kingdom, the buildings and towns must be restored to their former excellence. Some of the buildings were built using very rare, exotic materials, found only in distant lands. One of the players is the architect for this project, and he must find friends willing to accompany him on his voyage to collect all the necessary supplies.

If anyone can come up with more ideas for plots to be used in conjunction with this setting, post them as comments!



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Comments ( 3 )
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MoonHunter
2003-09-21 01:09 AM
0xp
I like this set up and the plot lines. It is useful. Easy to intergrate. Univsersal in scope.
Voted Mourngrymn
2006-06-08 11:59 AM
0xp
Think this could be so much more defined and better if there were more plots to sift through. Not just world defining but simple daily plots that could or could not affect the outcome of the players lives and daily habits.
Voted Kassy
2012-04-18 08:14 AM
0xp

Old but still ok I guess.

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A culture believes that souls are recycled. One child gets half of a soul, another child gets the other half. However, this means that with each passing generation, the amount of soul in the child will become less and less (Through division)until their culture will die in the future because of their soulless offspring.
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