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ID: 726


December 31, 1969, 7:00 pm

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The Old Kingdom


The Old Kingdom, a realm in a four-hundred year quarantine.

The plague crawled into the Old Kingdom on the backs of packhorses which came with infected goods from over the mountains. With the first deaths came uncertainty, then fear, and a stunned horror as the mounting tithe of life reached into the thousands. Panicking people fled, flooding the passes with rank upon file of refugees. Neighbouring kingdoms, afraid for their health, quarantined these migrants, sending back hundreds to die in their own country.

The soothsayers prophesied it would be more than four-hundred years before the the Old Kingdom would be safe to visit again, so persistent was the plague. For a long time the neighbouring kingdoms posted sentinels along their borders with the Old Kingdom to stop anyone entering or leaving it. After a while, there seemed to be no-one trying to leave. They must have died out.

King Mak of Sospiria was the first to ignore the soothsayers. His greed had the better of his rationality, for when that sickly realm was abandoned, so with it were the treasures of its inhabitants. Churches and castles rich with gilded paintings and statues, left to crumble and rot, guardianless. After only a hundred years, Mak sent a troupe of looters to find what they could and bring it back to him. Of course on their return they bore the symptoms, the oozing wounds and perished muscles, that characterised the plague, and they were turned away by their repentant King.

Since then none have dared risk the same terrible fate, or if they have they have been silently slain by the sentinels as they tried to return.

Meanwhile in the Old Kingdom, not all those who had the plague died. There were some with natural resistance. They and their offspring still live on in the towns and cities once inhabited by thousands, now neglected and in ruins. They are assailed by the beasts and trolls of the surrounding mountains and have become a hostile race of warriors. Some towns, like Calanz, are completely overrun.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Chaosmark
November 6, 2005, 21:25
I rather like this one, and intend to use it to flesh out Tyren. Hope you don't mind!
Voted Murometz
October 8, 2007, 9:46
This is an awesome concept, and I can build an entire campaign around this idea, and I think I will.

Love it.
Voted Kuseru Satsujin
June 7, 2008, 19:18
Out of curiosity is there any related submission covering more details on the plague?
Voted valadaar
February 27, 2013, 14:48
A great location that could, by its nature, be put in virtually any world.

Nicely done!

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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