Items
Jewelry
Sentient
2.5
5 Votes

3xp


Hits: 1138
Comments: 14
Ideas: 0
Rating: 2.5
Condition: Normal
ID: 6375

Submitted:

Updated:
July 6, 2011, 9:18 am

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The Amulet of "Oh Flock."

By:

Take it, take it! I’ve had enough of that thing! Maybe you can make head or tail of it, but I certainly don’t want any part of it!”

Powers: The lesser pendant is a charmed object that creates a ten foot radius once a week around the pendant, as long as the activation requirements are met. To activate the pendant, the bearer must see four of the birds depicted on the pendant all at the exact same time. The pendant will not activate unless it is four, and only four birds. Five or more birds will not trigger the pendant, and the bird required to activate the pendant changes with each use. The destination of the field is random, but often where the bearer needs to be. Identifying the next bird in the cycle, and keeping an eye out either to avoid the birds, or utilize this knowledge, is rarely effective.

Appearance: The pendant is, when acquired, a brass sparrow on a leather chain. On the back, it bears a rune for travel. The pendant’s shape will change after each use to reflect the bird that the pendant will next use to activate. It takes a skill check to identify the next bird in the cycle.

History: The pendant belongs to the warlock Ram, lord and steward of the Castle Incarnadine, near the center of Muntas. The pendant was stolen by a thief, who subsequently activated its powers by accident. The amulet has since taken its wayward possessor on a whirlwind tour, changing hands several times.

True Nature: The amulet is inhabited by a sentient entity from the feywild, bound there by Ram. This entity, while benevolent, has a sense of mischief, and will often result in trouble for its master if the bearer does not know that his help is required, or if he helps the wrong individual. The amulet will attract the birds required, in any way possible, even going so far as to temprarily reorder reality, if it senses the protagonists' help is needed. It often will try to decieve the protagonists, or disguise its true form, unless it wishes a good laugh from watching its masters try to avoid four birds of a feather.

Plot Hooks: The characters recieve the pendant from a beleagured individual, who presses the pendant on them, and then vanishes into a crowd. Searching turns up no one, but they do run into four sparrows

The characters find a little girl, all dressed in finery, wearing a brass pendant of a sparrow, crying in the wilderness. How did she get all the way out here?



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Comments ( 14 )
Commenters gain extra XP from Author votes.

Cheka Man
July 3, 2011, 16:37
0xp

A ten foot force field?

Raptyr
July 3, 2011, 16:40
0xp
More like a ten foot radius. Teleportation is instantaneous the moment that conditions are met, so anything within reason within that radius is teleported.

"Within reason" is up to the GM, of course.
Strolen
July 4, 2011, 9:58
0xp

The title captured my imagination and attention but not sure the sub filled the expectations.

Was expecting to see a little detail about the person that made it and why. I guess why there was a need to trap this unexplained entity at least. They should be a bird collector of some sort (or they turned into one after) as it wouldn't be a difficult thing to have many types of birds caged in twos and bring them together as you needed the power of the amulet. If they need to be free flying that would need to be defined. Also that there would be some pattern involved, which bird was next, that could be deduced by actual migratory patterns or other ways that the players could actually discover. I guess I think it needs more about the entrapped entity and the motivations on its entrapment to explain why everything is happening the way it is. 

I like suddenly finding a crying girl in the woods. She was put there because she needed to be found by the players for purpose which could be a good opening to a side trek or adventure.

Raptyr
July 6, 2011, 2:30
0xp
I've posted an article on the NPC, sorry I didn't give more information. Ram is an NPC from my current campaign, and the article was supposed to be as "drag and drop" as really appropriate, so that anyone could use it, with little adjustment.

I will see about editing the post, however, to make it seem like less of a bunch of contrived coincidences, and fix the plot holes you've brought up.
Voted RGTraynor
July 4, 2011, 11:29
0xp

Mm, I admit that this dings against some of my prejudices; to wit, that there's a point to the creation of an item, that it has powers that make sense, and that plot related to the item has some point to it other than Creating A Weird Puzzle For The PCs.  The clarifying reply is helpful, but it'd be more helpful if the 'Powers' description explicitly said what the item did.  Beyond that, I can't see what wizard would possibly enchant the item to activate in such a capricious, hit-or-miss fashion - were I to enchant a teleportation item, I'd use a password that wouldn't be dependent on which birds may or may not be in the area at any given time - why he bound an entity into it, or what exactly that entity does.

Raptyr
July 6, 2011, 1:42
0xp
The amulet is bizzare, nonsensical, and makes absolutely no sense given logical parameters.

Its master, however, is not fully logical, and for him, this amulet is actually quite rational.

I'll put up a post regardings its master, to clarify a few issues.
Scrasamax
July 4, 2011, 16:10
0xp

I expected something witty, I am just not getting the joke? I feel like there is either something missing, or I have missed something.

Raptyr
July 6, 2011, 1:39
0xp
The joke is the title, your players, if used in the right situation, will be saying something a lot worse.

"What are we supposed to watch out for, geese?"
"Hey look everyone, swans!"
"Swans? 0-o"
Strolen
July 5, 2011, 13:35
0xp

Don't take it personally, Raptyr!  We very much appreciate the time you took to put in a submission. Most of us witheld our votes because we want you to succeed and are looking forward to continued interaction!  PM us if you don't want to reply publically or refute our opinions if you think we are wrong. We thrive on feedback and are only trying to help so please don't take it any other way.

Raptyr
July 6, 2011, 2:39
3xp
No fear, I love feedback! I actually don't care so much about votes, as seeing what other people think of my ideas. In fact, I probably prefer comments to votes!
Voted valadaar
July 10, 2011, 19:54
0xp

  This reminds me of a somewhat twisted approach to follow a Quantum Leap (TV show from 89-93) where the protagonist jumped essentially randomly though time righting wrongs.

I would add the 'Silly' tag to it, but otherwise, an interesting item.

 

 

Voted Silveressa
July 11, 2011, 9:51
0xp

Nice to toss into the loot list of the next random enemy the PC's strip naked looking for valuables. Other then a passing curiosity I don't see it being all that useful or featuring prominantly in any adventures, but for a evenings distraction when the GM has little else planned it could be fun.

Voted MysticMoon
July 12, 2011, 12:38
0xp

I was almost expecting to read, "Three is not the number, unless thou then proceedest to four. And five is right out." :D

I like the idea of this. The wording was a bit confusing for me and could use some clarification. I wasn't sure at first if the birds only showed up on the amulet or if they were real birds observed first and then they appeared on the amulet. Your reply to Scras about geese and swans helped clarify that (and the joke.) It would be better included in the sub.

I understand the urge to make things generic to be plug-and-play, but don't be afraid to liven things up. Include whatever creative details you can come up with; if it gets used, the GM will leave out whatever doesn't work for a particular campaign.

2.5/5, but I will revote when/if it is improved.

I see a lot of potential in your subs, Raptyr, and I hope you stick around.

Voted Kassy
August 14, 2012, 7:05
Only voted


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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