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ID: 3524


January 21, 2007, 4:06 pm

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Cheka Man

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The Mind of Alturgerax


The Wizards of the Guild have found the remains of the legendary dragon Alturgerax, but theyâ??re not sharingâ?¦

”Few are those who truly understand the healing powers of the mind…” commented Senior Guildmage Lutto, as he reached out with his power and summoned a cool goblet of Vin d’Armont to his hand.

“I couldn’t agree more!” offered the Guild’s Master of Ceremonies, Redimere Napiform.  “They are even skeptical of basic magical theory, when it is clear that magic is itself what defines reality.  The nobles are little better than rude mechanicals in that regard.  They refuse to believe in anything that they don’t see with their own eyes.”  He regretted his decision to wear his red flannel swimming slops, when his purple ones with the stars and glyphs upon them were so much more… wizardly.  The other guildsmen might be sworn to secrecy, but people would talk.  At least he’d worn his good hat.

“Well, they’re not seeing THIS!” Lutto exclaimed, as he gestured expansively about the Chamber of the Mind.  “I’m not sharing this with the unmagical rabble!”

“Well said!” uttered Redimere, and both men drained their goblets.  Light from the pool’s crystalline depths danced on the cavern ceiling as their movements made ripples in the warm water.

In the Time of Titans:  The Death of Alturgerax
In the Age of Titans, when legends walked the land, few dragons were more feared than the dreaded Alturgerax.  Able to annihilate armies, he single-handedly brought ruin to the mountainous country to the northwest of Tir Earrach.  No arrow could puncture his impenetrable hide; no sword could reach his vitals; no warrior could survive the deadly acid of his breath.  The beast seemed invincible.

Called by the land’s need, a man of power appeared, summoned by the dragon’s infamy.  The famous mystic Parmiphanes, fresh from his triumph over the Tyrant of the Gigai Flamme, chose to end this awesome beast’s reign.  Armed with incantations never seen before, he traced the dragon to its lair, a cavern deep in the heart of the terror-filled mountains.  There the two battled.

As was traditional, the duel began with an exchange of riddles.  For hours, the two legends wrangled, mystifying each other with enigmatic puzzles and wordplay.  In the end, the dragon was forced to acknowledge Parmiphanes as his master.  Its life might have been spared, if it had not chosen to continue the duel at that point.  The creature’s lethal breath filled its lair as it treacherously betrayed the triumphant mystic. 

Fortunately, Parmiphanes had prepared a defensive charm against just such a betrayal: The Bronze Sphere.  It summoned a thick sphere of gleaming bronze, adorned inside and out with ornate glyphs and patterns.  Not only did this rapidly-erected defense shelter him from the dragon’s deadly breath, but its copper-rich metal reacted with the acid, filling the cavern with billowing clouds of toxic gas.  The dragon resisted the toxin’s effect, but was briefly distracted, choking and gasping as the vicious fumes blinded it.  It was thus unprepared when Parmiphanes, hidden within his sphere, struck the cavern’s floor with his staff.  The legendary mystic’s rune of striking drove a powerful shockwave throughout the stone chamber.  The cavern roof collapsed, sending hundreds of tons of stone crushing the beast to the floor.  Safe within his metallic sphere, Parmiphanes survived the collapse, but the dragon was slain, crushed by the falling stone. 

Parmiphanes was able to magically escape (after summoning earth spirits to retrieve the dragon’s treasure), but the cavern’s location and the dragon’s remains were soon lost, legends of a legendary age.

Parmiphanes’ Bronze Sphere
This little-practiced conjuration summons a massive sphere of bronze around the caster.  The particular alloy called by the spell is extremely solid, resembling carbon steel more than bronze.  The gleaming sphere is covered with strange glyphs and engraved decoration, gleaming patterns unique to each sphere.  It is said that these markings reveal hidden secrets of the caster’s mind.  The sphere is very resistant to damage, but the summoned material is permanent, with no means of ventilation or egress.  A careless mage could easily find himself trapped within his own spell’s effect, unable to escape and with his air slowly running out.  Additionally, the spell requires a valuable pearl as a focus, which is absorbed in the metallic matrix.  While the gem can be retrieved, the prospect of searching for the pearl and excavating it from the material afterward discourages many enchanters.

The Caverns of Alturgerax
Deep in the mountains, what was once the lair of Alturgerax is now a series of smaller caverns, many still holding the ossified bones of the ancient dragon.  (Like many highly magical creatures, the remains of dragons fossilize very quickly, transforming into stone within only a few centuries of burial.)  Protruding from the flowstone of the walls, the mineralized ribs and other bones of the dragon can still be seen, twisted and broken by the cataclysm that brought its death.  The final chamber of these caverns is the Chamber of the Mind, where the massive dragon’s skull can be found, a few yards from Parmiphanes’ sphere of dented and age-verdigrised bronze.  The top of the ancient wyrm’s skull has been cut away, revealing an eerie sight:  The massive cavity that once held the dragon’s mind is now lined with bizarre glowing crystals, resembling a geode of strange azure minerals.  These minerals are uncomfortably hot to the touch, and give off potent magical radiations.  In a moment of odd inspiration, one of the wizards that rediscovered this eldritch place sheared the top of the shattered skull off evenly and filled the huge cranium with water, which is kept pleasantly warm by the strange radiations of the crystals within.  After adding a few seats fashioned from the yellowed fossil ivory of the ancient dragon’s claws, they had devised the land’s most powerfully magical… hot tub.

The Power of the Mind
A closely-held secret of the Wizards’ Guild, this isolated place of healing has become a retreat for the guild members when the stress of their duties has preyed upon them.  Within the Caverns of Alturgerax, they secretly relax and enjoy the healing waters of the Mind.  The magical radiations of the healing pool seem to erase many of the ills associated with their age and scholarly lifestyle:  Arthritis fades, vision sharpens, digestive disorders vanish, balding pates fill in… While it’s not a magical fountain of youth, it does much to alleviate the sufferings of the elderly.

Unfortunately, the magical power contained in the mind of an Elder Wyrm is hardly limited to helping sore backs.  Some portion of the dragon’s evil spirit has also begun to influence the cantankerous wizards’ thinking.  Bit by bit, as they soak within Alturgerax’s mind, they absorb some of the beast’s cunning, its boundless avarice, lust for power, and cruelty.  While the wizards are a stubborn and resistant lot, many are starting to gaze covetously at each others’ precious magical accoutrements, starting to harbor secret grudges, or wondering what magical power might be gained from destroying old rivals and seizing their most deeply-hidden lore.

It is not wise to delve into the secret hearts of dragons…

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Comments ( 10 )
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Voted Ria Hawk
January 22, 2007, 3:38
...Wow. This is really nifty, in a demented sort of way. I like the fact that some of the dragon's evil lingers on. I also like the practical applications of the hot tub. Of course, there are always adventurers who stumble onto the damnedest things. I wonder what the guild leaders would do if uninvited guests crashed the party...

I also have to wonder if it was entirely the wizard's idea, when he turned the skull into a hot tub.
Voted Scrasamax
January 22, 2007, 3:38
Pretty keen! I like the duel of riddles, don't see enough of that in modern fantasy and it was a staple in folk lore confrontations with the unknown. I also love the Bronze Shell spell, I can see some explorers finding these bronze balls all over the place and wondering what the heck was up with that. The image of the dragon's skull full of glowing radioactive crystals is rather unforgettable, as is a bunch of paunchy balding wizards in 1920's style bathing suits and gowns sitting in it as a hot tub. Nice work.

It closes rather abruptly and aside from slowly corrupting high level mages who have access to it, it doesnt seem easily usable in a game.
January 22, 2007, 22:36
The skull image was inspired by a fossil I found as a teen, the interior of which was filled with clear crystalline mineral.

My only regret was that I couldn't think of an excuse to give the wizards fruity drinks with little umbrellas in them.
Voted Cheka Man
January 22, 2007, 8:50
When hot tubs go bad.

Plot Hook-the PCs are from a chapter of the Socity of Civic Wizards who are sent to investigate the bad magic in the area.
January 24, 2007, 10:52
Actually Cheka, I could see the Civic Minded Wizards being the ones soaking here. It goes far to explain their excesses. (Good Idea, but taken to an unhealthy extreme.... )
Voted valadaar
January 22, 2007, 9:07
Wonderfully unique Wulfhere!

Should word get out, there may be a run on Dragon Skulls.
Voted Iain
January 22, 2007, 18:00
Excellent - really unusual
Voted Murometz
January 22, 2007, 23:12
When I was a kid I read some fantasy novel that featured some young wizard flying in his magical bathtub. I was stunned. Thats why I like this so much, that plus the Dead Dragon matching free text, and the fact that its just a great visual. This one doesnt fly, but its a panacea for the septuagenarians.

I like it.
Voted MoonHunter
January 24, 2007, 10:58
I like this application of a dead dragon. The magical creature and its applications. Not everything needs to be earth shaking or powerful, but everything needs to have a use.

I do like the subtle manipulation of the leaders of the guild. The world will come to an end, all because of some really old leaders who spend their days in the chamber sending out magical orders.

The dragon now has a new body.
Voted Siren no Orakio
January 24, 2007, 20:39
*giggles madly*


Random Idea Seed View All Idea Seeds

Necromantic Vessels

       By: valadaar

Thrown enchanted skulls make great necromantic 'grenades' releasing blasts of negative energy, incorporeal undead, swarms of flesh-eating worms, etc.

Ideas  ( Items ) | April 3, 2007 | View | UpVote 2xp

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