Lifeforms
Ethereal
City/ Ruin
4.17
3 Votes

20xp


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Comments: 3
Ideas: 0
Rating: 4.1667
Condition: Normal
ID: 8443

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May 31, 2016, 3:25 am

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The LifeStealer

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The Regal Tombs of Orbis were the place where the richest of the rich were buried, and Bert was sure that if he could break in to a recent two-month old burial he would be wealthy for at least the rest of the year. Since tomb-robbing could get somebody the gibbet, he had gone alone, and now he cursed as he fought hand to hand with the bulbous, distended, decomposing corpse that had leapt up when he tried to steal the grave goods and now beat and clawed at him and swiped at him with a rapier. Every wound it inflicted on his body, he got a little weaker and to his horror, it grew a little stronger and a little less rotten. Not long afterwards, a seemingly living man left the tomb, leaving the body of a grave robber behind. A body that would soon rise...and walk...

Created by necromancy, and traditionally placed in above ground tombs with rich grave goods to ensure grave robbery, the necromancer who was paid well to create this Undead deliberately spreads stories in the right ears of the fine Funeral Gold and Grave Silver to be found in the tomb. Historically, most graves with objects of value were robbed whilst the body was still fresh. When the grave robber robs this particular grave, the LifeStealer will rise and try and kill the robber, both with bare hands and with any weapons he or she may have been buried with. Depending on how soon the tomb is robbed, the LifeStealer may be fresh in appearance, with few or no signs of rot, or a decaying body crawling with maggots and blind or near blind. The fresher it is, the stronger it is. Every wound it gets in, will steal the life-force from it's foe, and it gets stronger and less decayed as it's opponent grows weaker and less able to fend of it's attacks. Should it kill it's foe or foes, the LifeStealer will look like a sturdy, middle aged or young human who is not in the least bit Undead.

The time it stays this way varies, depending on the climate and the length of time it lay in the tomb but between twenty-four hours and a month afterwards, a small part of the LifeStealer will start to rot. If the LifeStealer kills somebody else within a short time, the rot goes away again, until it once more comes back. If the LifeStealer refuses to carry on killing or is unable to, he or she will rapidly decay until the tendons snap and the mind ceases to function and all that is left is a twitching, moaning, badly decomposed body.

To kill a LifeStealer permanently, it's head must be cut off, or it's limbs removed, otherwise it might be a threat to anyone who finds it later on.

Plot Hooks

A PC has been killed by one of these Undead, and shortly afterwards seemingly comes to life again, only to start decomposing within days. Should he or she be attacked during this time and kill the foe, the decay will vanish only to start again soon afterwards. There is a holy place where the person can be cured, but it is weeks away before they can reach it. The PC must carry out various murders on the way there and avoid law enforcement and/or bands of vigilantes on the way. Or maybe he or she needs to seek one of 30 Legendary Antidotes/Cures to rid himself or herself of the Undead taint. Or the assistance of a priest of Mathom, the God of Delays is needed but all sorts of things are getting in the way. Can the PCs find the priest in time before one of them is uncovered as a murderer, an Undead, or both?



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Mageek
May 31, 2016, 10:21
5xp
That was a quick turnaround!
Playing an infected character would make for some very interesting interactions.
In practice one might have to let the thing get the drop on the PCs to ensure that its life-gain ability has a chance to reveal itself.
Clearly we should all be cremating our dead.
Voted Dartanion08
May 31, 2016, 18:42
5xp
I like this a lot! I can picture interesting character interactions with that plot hook for sure. As I main a Paladin having an undead party member could cause a lot of tension despite them having been a friend. As for the Life Stealer itself that is a scary creature concept for sure! Very good job! Keep up the good work.
Voted Aramax
January 29, 2017, 11:11
0xp
4/5 Nice!

Freetext



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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