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ID: 7235

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March 13, 2013, 11:41 am

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The Kingmakers: Sessions 26, 27 and 28

By:

Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.

The Kingmakers

The Cast:

The Heir, Sylvie Blackburn: The illegitimate heir to the throne, Sylvie is finding herself in the middle of intrigue and danger now that she knows that she is at the center of the succession crisis, not Reginald.

The Spy, Valen Aventura: A mystery to his companions, Valen proves slippery and untrustworthy the majority of the time. Can the party trust their talented but immoral friend?

The Drunk Blacksmith, Ruz: Finding himself becoming concerned with the plight of the workers on Frond's estate, will Ruz become a champion of the downtrodden and poor?

The Blind Girl, Adriene: Ruz's adopted daughter. Blinded in an accident in the past, Adriene takes a constant dislike to Ruz's alcoholism.

The Huntress, Bretia Faulkner: With a fear of magic, Bretia is having a very hard time acclimating to the presence of Rowena, the Witch.

The Ranger, Althalos Yerel: Althalos has spent the majority of the last sessions talking to trees while his player deals with school.

The Witch, Rowena Foxglove: At a loss to get to know Valen and befriend Bretia, Rowena is finding herself in the middle of some unfriendly group dynamics.

The Disgraced Captain of the Guard, Albert Nash: Albert's player will never see the twist concerning his character coming.

The Heir Pretender, Reginald: <-Just click his name, it's a link.

The Retired Historian, Morano: The now-reclusive historian has raised Sylvie since her birth, and now hopes to place her on the throne. Captured as of the end of session two.

The Ultimate Archer, Lenny: The perilous triggerman of High Baron Fruit, Lenny is finding himself pulled into the group Morano originally hired.

Lucretia, Agrivaine's Betrothed: The youngest daughter of the Valewardens, Lucretia is a Locust Agent, feverishly devoted to his cause- something her future husband and the players aren't aware of.

Extremely brief summary of sessions

  • Agrivaine accepted the group's offer to travel with them, leaving Kimber behind as the Captain of the Guard of Cranson
  • The Duke and Duchess Valewarden were called to the capital by The Locust unexpectedly
  • It becomes painfully clear to Valen that more individuals know his name than he'd like.
  • They arrive at the Black Hangover, a large trading post/inn, quite possibly the busiest such establishment in Discarthia.
  • Valen has a conversation with Lenny regarding who might know his identity or place of origin. Leaving him in a foul mood, he kills a random individual.
  • The party sells some of the loot from Obyn's shop
  • Albert finds a hit list in the barn rented by Obyn, along with a large amount of gold.
  • Albert meets Odorf, the l
  • Leonard, Obyn's business associate, has been at the Black Hangover.
  • Valen gets into a short but bloody fight with the family of the man he killed the previous night. This continues as he storms into the bathing area in the tavern, killing another man.
  • Burke, the owner of the Black Hangover, orders payment from the group as compensation for having to deal with five bodies. Their task is to deliver a cow to a man named Mathus.
  • The mercenary captain the group took captive in Pyrim and then gave to Zarek drops by to give them some information- to Beware a man named Benjamin Wren, as well as the location of a criminal den beneath the Dun Distillery.
  • Sage Kahn answers a huge number of questions for the group
  • Albert learns that his entire body is covered in small deposits of Devil's Spit that Rowena is currently not able to remove.
  • Albert's brother is revealed to the the Captain of the Royal Guards
  • A previous historical succession crisis led to a civil war.
  • Reginald and Lucretia have a bit of a small spat when Reginald openly questions her intelligence.
  • One of their wagons throws a wheel on the way to the Capital.





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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Gossamer
March 14, 2013, 10:12
5xp
I really like following your game, but wish you wrote more about...well everything really. :P But not just in this particular post.
Ted
March 14, 2013, 12:49
1xp
I'm finding it hard to keep up posts with the pace of the campaign- we play twice a week most weeks. But since I've heard from various people, I'll attempt to keep up best as I'm able.
Voted valadaar
May 14, 2013, 21:47
Only voted

Freetext



Random Idea Seed View All Idea Seeds

Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp


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