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March 13, 2013, 11:41 am

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The Kingmakers: Sessions 26, 27 and 28

By:

Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.

The Kingmakers

The Cast:

The Heir, Sylvie Blackburn: The illegitimate heir to the throne, Sylvie is finding herself in the middle of intrigue and danger now that she knows that she is at the center of the succession crisis, not Reginald.

The Spy, Valen Aventura: A mystery to his companions, Valen proves slippery and untrustworthy the majority of the time. Can the party trust their talented but immoral friend?

The Drunk Blacksmith, Ruz: Finding himself becoming concerned with the plight of the workers on Frond's estate, will Ruz become a champion of the downtrodden and poor?

The Blind Girl, Adriene: Ruz's adopted daughter. Blinded in an accident in the past, Adriene takes a constant dislike to Ruz's alcoholism.

The Huntress, Bretia Faulkner: With a fear of magic, Bretia is having a very hard time acclimating to the presence of Rowena, the Witch.

The Ranger, Althalos Yerel: Althalos has spent the majority of the last sessions talking to trees while his player deals with school.

The Witch, Rowena Foxglove: At a loss to get to know Valen and befriend Bretia, Rowena is finding herself in the middle of some unfriendly group dynamics.

The Disgraced Captain of the Guard, Albert Nash: Albert's player will never see the twist concerning his character coming.

The Heir Pretender, Reginald: <-Just click his name, it's a link.

The Retired Historian, Morano: The now-reclusive historian has raised Sylvie since her birth, and now hopes to place her on the throne. Captured as of the end of session two.

The Ultimate Archer, Lenny: The perilous triggerman of High Baron Fruit, Lenny is finding himself pulled into the group Morano originally hired.

Lucretia, Agrivaine's Betrothed: The youngest daughter of the Valewardens, Lucretia is a Locust Agent, feverishly devoted to his cause- something her future husband and the players aren't aware of.

Extremely brief summary of sessions

  • Agrivaine accepted the group's offer to travel with them, leaving Kimber behind as the Captain of the Guard of Cranson
  • The Duke and Duchess Valewarden were called to the capital by The Locust unexpectedly
  • It becomes painfully clear to Valen that more individuals know his name than he'd like.
  • They arrive at the Black Hangover, a large trading post/inn, quite possibly the busiest such establishment in Discarthia.
  • Valen has a conversation with Lenny regarding who might know his identity or place of origin. Leaving him in a foul mood, he kills a random individual.
  • The party sells some of the loot from Obyn's shop
  • Albert finds a hit list in the barn rented by Obyn, along with a large amount of gold.
  • Albert meets Odorf, the l
  • Leonard, Obyn's business associate, has been at the Black Hangover.
  • Valen gets into a short but bloody fight with the family of the man he killed the previous night. This continues as he storms into the bathing area in the tavern, killing another man.
  • Burke, the owner of the Black Hangover, orders payment from the group as compensation for having to deal with five bodies. Their task is to deliver a cow to a man named Mathus.
  • The mercenary captain the group took captive in Pyrim and then gave to Zarek drops by to give them some information- to Beware a man named Benjamin Wren, as well as the location of a criminal den beneath the Dun Distillery.
  • Sage Kahn answers a huge number of questions for the group
  • Albert learns that his entire body is covered in small deposits of Devil's Spit that Rowena is currently not able to remove.
  • Albert's brother is revealed to the the Captain of the Royal Guards
  • A previous historical succession crisis led to a civil war.
  • Reginald and Lucretia have a bit of a small spat when Reginald openly questions her intelligence.
  • One of their wagons throws a wheel on the way to the Capital.





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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Gossamer
March 14, 2013, 10:12
5xp
I really like following your game, but wish you wrote more about...well everything really. :P But not just in this particular post.
Ted
March 14, 2013, 12:49
1xp
I'm finding it hard to keep up posts with the pace of the campaign- we play twice a week most weeks. But since I've heard from various people, I'll attempt to keep up best as I'm able.
Voted valadaar
May 14, 2013, 21:47
Only voted

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Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp


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