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November 22, 2012, 3:45 pm

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The Kingmakers, Session 9

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Stuff happened. Now I have plotting to do.

I'm feeling lazy, it's thanksgiving, so I'm going to bullet point the important bit:

  • Valen strangled Baron Frond after the party at his estate

With that out of the way, I'm going to segue awkwardly into discussing the effects of this.


  1. Baron Frond was the wealthiest noble around Pyrim and also the second-largest employer due to his Orchards. (Lomar Stronghoof employs more people in his mines but is not a noble.)
  2. Joanne Frond is now a very wealthy widower.
  3. Baron Frond was connected to The Locust- the antagonist I am building up towards.
  4. The Private Army Frond had raised is now without a leader.

Building off of those points, I have some options:

  1. Joanne Frond's father arrives to take over the estate. I'm shaky on this idea because of my own lack of knowledge about how such things worked in Fuedal society. That said, such a person could be a relative to the late Baron, such as a brother.
  2. The mercenaries hired by Frond enter Pyrim and take over. This option is very appealing at the moment given the political situation that I've been trying to create. Most of the King's army is currently tied up to prevent the commanders from attempting a coup, which means that rural areas are under threat of bandits, roving mercenaries, etc.
  3. Since Frond is connected to the Locust, the players just tied themselves into the web by removing one of its links. Dalzell in Pyrim still lives, and might prove useful. The tunnel under his Tavern still can be used to extrapolate.
  4. Frond's workers were also very unhappy with him, and I'm fairly sure looting will happen. Whether this brings the peasants into conflict with the Mercenaries... a massacre could be fun.

Overall, all forecasts of the fallout from this point towards things getting worse in Pyrim.



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Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted Murometz
November 28, 2012, 15:13
0xp
I'm jealous. I wish I had a steady, weekly campaign to detail here on Strolens. :(
Voted valadaar
April 30, 2013, 9:49
0xp
Ditto.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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