The Heir, Sylvie Blackburn: The words of her player 'She doesn't start fights but she'll end them' describes Sylvie very well. Raised by the Historian Morano, she is a fairly well-rounded young woman- if a bit fiery and naive. Morano is both proud and frustrated with her headstrong independence, although he's really only frustrated when she's being snide with him.
The Spy, Valen Aventura: A compulsively-lying kleptomaniac who hopes to someday gain political power in the land- if he can stop pissing off important people and organizations long enough to actually get any work done.
The Drunk Blacksmith, Ruz: A superb worker and craftsman, Ruz has an appreciation for alcohol that is tempered only by his resolve to stay out of other people's business.
The Blind Girl, Adriene: Ruz's adopted daughter. Blinded in an accident in the past, Adriene takes a constant dislike to Ruz's alcoholism.
The Huntress, Bretia Faulkner: Preferring the company of most animals, especially raptors, to people, Bretia makes a living hunting and training falcons for local nobles in the area. She's very skilled with animals and taught Sylvie how to use a bow.
The Ranger, Althalos Yerel: Convinced that trees speak to him, and that trees never lie, Althalos is a very talented warrior. However, the trees do not actually talk to him, he just believes they do.
The Witch, Rowena Foxglove: The local witch doctor, Rowena recently took over the position from her now-deceased mentor. Rowena is an adept healer and spellcaster, and a huge flirt to boot.
The Disgraced Captain of the Guard, Albert Nash: Removed from his post due to the actions of his prior second-in-command, this character wants revenge for the disgrace he has suffered. Is a very capable fighter and administrator, and did a good job of leading the guard while he maintained his rank.
The Heir Pretender, Reginald: <-Just click his name, it's a link.
The Retired Historian, Morano: The now-reclusive historian has raised Sylvie since her birth, and now hopes to place her on the throne. Captured as of the end of session two.
Play started outside of Jenkin's house. The PCs managed to find the hatch, following it to the bandits' hideout. There's not very many clues left behind.
Upon entering Pyrim, the players witness Lomar Stronghoof breaking up a small brawl in the middle of town between some of his workers and Baron Frond's rabble-rousers. Upon following Lomar to the local tavern, the players squeezed him for information- with little luck. Lomar has only heard one rumor about Locust- from a dead man. He also refuses the players entry to his mine. Repeatedly.
They also find Lenny, who is cryptic but helpful. He tries to make it clear that Morano's kidnapping is likely connected to the events taking place in the region thanks to the King's assassination.
They decide to visit Baron Stuart at Ashen Mire Manor. They are immediately stopped by the Baron's guards. Baron Stuart is sleep deprived, but happy that the PCs agreed to leave their weapons outside his house for his safety. The Baron is highly convinced that he's going to be the target of an assassination attempt by Baron Frond to the North of Pyrim. When pressed, he tries to deflect the conversation to what information the party might want.
Stuart reveals that he fears for his life due to a land dispute with Baron Frond to the North. He would be happy if the players would resolve the situation for him. (Possible Reward: Helping him means he improves the land and splits them some profits) He doesn't actually want them to kill Baron Frond.
When asked about the Locust, Baron Stuart immediately mentions that insects are an uncommon heraldric symbol, a subtle clue that the Locust is not a noble.
The players are going to be visiting Baron Stuart- and I'd better have something planned!
XP- What my players learned:
Valen: When someone tries to dump a chamber pot on you, crit successes are your best friend
Sylvie: Outside information (Morano's letters) can be useful for determining future plans
Rowena: Tits do not solve all problems
Ruz: The exchange rate for coins and shield skill is useful if you want skills
Albert: Poke NPCs for information
XP- Giving XP to other players:
Ruz to Rowena: Contributing to the storyline
Albert to Ruz: For RPing his character well
Valen to Albert: I quote 'Hauling around a ton of shit'
Sylvie to Valen: For being an annoying- albeit funny- bard
Rowena to Sylvie: For coming up with the party's next steps a lot of the time