Login or register. (You can now login/register with your social networks.)

Articles
At Table
Game Mastering
3.5
2 Votes

11xp


Hits: 307
Comments: 2
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 7186

Submitted:

Updated:
January 14, 2013, 11:49 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

The Kingmakers, Session 15

By:

A perfect example of my players thinking of something being better than my current plan happened tonight.

The Kingmakers

The Cast:

The Heir, Sylvie Blackburn: The illegitimate heir to the throne, Sylvie is finding herself in the middle of intrigue and danger now that she knows that she is at the center of the succession crisis, not Reginald.

The Spy, Valen Aventura: A mystery to his companions, Valen proves slippery and untrustworthy the majority of the time. Can the party trust their talented but immoral friend?

The Drunk Blacksmith, Ruz: Finding himself becoming concerned with the plight of the workers on Frond's estate, will Ruz become a champion of the downtrodden and poor?

The Blind Girl, Adriene: Ruz's adopted daughter. Blinded in an accident in the past, Adriene takes a constant dislike to Ruz's alcoholism.

The Huntress, Bretia Faulkner: With a fear of magic, Bretia is having a very hard time acclimating to the presence of Rowena, the Witch.

The Ranger, Althalos Yerel: Althalos has spent the majority of the last sessions talking to trees while his player deals with school.

The Witch, Rowena Foxglove: At a loss to get to know Valen and befriend Bretia, Rowena is finding herself in the middle of some unfriendly group dynamics.

The Disgraced Captain of the Guard, Albert Nash: Albert's player will never see the twist concerning his character coming.

The Heir Pretender, Reginald: <-Just click his name, it's a link.

The Retired Historian, Morano: The now-reclusive historian has raised Sylvie since her birth, and now hopes to place her on the throne. Captured as of the end of session two.

The Ultimate Archer, Lenny: The perilous triggerman of High Baron Fruit, Lenny is finding himself pulled into the group Morano originally hired.

Gameplay

  • Players met in the morning to discuss their situation. It was more or less decided to try and learn more about Boyd, Obyn's son, who had died.
  • Bretia and Rowena are still at odds.
  • Hoel, a local blacksmith, purchased a cord of wood from Corbin. (PCs did not hear the discussion they had- Hoel asked Corbin to pass a message to Ruz about the secret society that Hoel is in.)
  • Albert approached Hoel asking for information on The Locust. Hoel warned him about the danger involving the Locust and cautioned him about the events in Cranson.
  • Players returned to Obyn for more information and he provided them with a list of names.
    • Neva Durbin-Shopowner
    • Kimber Cisko- Guard
    • Reece Comas- Porter
    • Omig- Vagrant
    • Berwyn Gebroski- Freeman
  • Obyn is questioned fairly closely by Valen
    • He never met or knew if Boyd had contact with Morano
    • Obyn has dealt with both the Duke and Duchess Valewarden
    •  before, although he now seems only able to reach Agrivaine as of late.
    • Obyn's last interaction with his son was the last night his Boyd was alive. Obyn convinced his son to wait until the morning to take his worries to the Duke and Duchess. Boyd was dead by the next morning.
    • Boyd died in Obyn's old shop that is now owned by Neva Durbin.
    • Obyn knows about the financial transactions between the Valewardens and Dalzell.
  • Obyn identifies Zarek as someone implicated in the conspiracy.
  • Sylvie believes that the letter Morano received warning him of the danger to Sylvie came from Boyd
  • The players question Neva. She's only vaguely helpful.
  • Nira informs the players about Kimber. Kimber was one of the few non-corrupt guards in the city. Kimber was found unconscious in the location that became Obyn's store after the death of Boyd. Kimber was stricken insane, and rambles on mostly about pirates.
  • Reece has very little good to say about Obyn. He claims Obyn hired bandits to raid the caravan he hired Reece to drive to indebt the porter to him. Reece has nothing bad to say about Boyd.
  • Albert manages to convince two guards beating Omig to stop. Omig demands that the players pay his price before he tells them what he knows. His friend, Barnabus, is facing execution, and he wants him saved.

Commentary

Valen and Albert completely spearheaded this session, producing admirable results in a short period of time. The players learned a great deal this session, without any particularly bad screw-ups or mistakes (except trusting Obyn).

As is it, the events surrounding Boyd's death and disappearance are loosely set up like this currently (tentative plan):

Upon learning that his father, Obyn, was connected to the conspiracy to kill the King, Boyd foolishly confronted his father. They argued, causing Boyd to denounce his father and leave. Obyn continued his involvement with the Conspiracy, while his son acted against his interests in the Capital.

Being discovered in the Capital and sending the letter to Morano to warn him that the Conspirators were beginning their movements towards discovering Sylvie, Boyd traveled back to Cranson, where he tried one last time to extricate his father from the organization.

Obyn murdered his son inside his shop. He prepared an extremely virulent poison known for rending the minds of those it didn't kill, inflicting it on Kimber when he lured the guard into his shop as a scapegoat. The initial effects of the poisoned addled Kimber's memories to the point where he vindicated Obyn of all responsibility.

Sadly for Obyn, Omig the Vagrant was trying to spy on Nira in the bath that night from the rooftops, and saw the entire exchange.

My plans for Barnabus are much less serious:

Barnabus is Omig's stuffed rabbit toy. He was left on a wall overlooking the Duke's manor, and was thrown by a patrolling guard into a garbage bin that is due to be dumped into a pit in the forest just North of Cranson in two-days game time. Omig wants Barnabus back, hopefully saving him from 'execution'.


Next session I image will be 2-3 main points:
Rescuing Barnabus
Attempting to heal Kimber
Possibly seeking more information from Obyn
Possible mission from Obyn to get rid of someone he identifies as being a conspirator (but are really just inconvenient to him).
PointsBretia learned that she can hold a grudge

Valen: "Today I learned a lot of shit, like holy fuck"

Ruz: Valen can be a good leader

Sylvie: Today Sylvie learned who might have sent that letter to Morano that started the whole adventure

Albert: I should remember to do things that I keep forgetting to do


No points were given out from player to player because Valen and Albert were the only two PCs to really participate this session.


MVP Goes to Valen and Albert Jointly.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted valadaar
July 9, 2013, 11:20
0xp
Nicely convoluted...
Voted Gossamer
July 9, 2013, 12:07
0xp
I always enjoy reading about other people's sessions, but I wish there was more info. I'm sad to see how few votes these have gotten... For entertainment as well as educational purposes at least, there should be more of these.

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0218