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ID: 3981

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February 11, 2015, 8:39 am

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The King is Dead

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The King is dead.
So who killed him?
And why?

Plot Description

The old King has been murdered and a successor must be found, but first the killer must be found. The PCs, being members of the old Kings household, are tasked with the job of apprehending his killer.

Regarding the succession. The Throne is shared between three separate Noble Houses and the Crown cannot pass to the two members of the same House successively, thus it must go to one of the other two Houses.

Since nobody, not even an heir apparent, may benefit from the murder of another person, the succession cannot proceed until both contenders for the Throne, and all of their followers, are eliminated from the enquiry.

Options

1. One of the heirs apparent, impatient for his shot at the Throne, assassinated the King in order to speed the process up. Being no fool, he did of course attempt to frame his opponent for the crime.

2. The Kings assignation was the work of a foreign power or major criminal origination that hopes to profit from the resulting chaos.

3. The murder was not at all political. Instead the old King, who always had something of a reputation as a womaniser, was killed by the jealous husband of his latest conquest.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
June 11, 2007, 12:40
0xp
I don't claim to be an expert on succession, but the three houses and their rules seem a bit far fetched. I know this is a short submission for the ToA, but it seems a bit unplausible.
Voted Wulfhere
June 11, 2007, 14:16
0xp
I don't have a problem believing the unusual rules for succession (odd rules of various types have cropped up often through history), but so far, the information given is really just a sketch of the idea. A greater level of detail would be desirable.

As it is, the GM would have to come up with how the murder was done, what clues exist, who they point to, and why the antagonist killed the king. Their desire to seize the throne leads to more questions about why and what they will do if they achieve their ambition.

An interesting series of adventures could be built around an assassin who successfully blames someone else for the deed. If the evidence of the murder only surfaces after the murderer is crowned, do the player characters risk plunging the land into civil war to overthrow the usurper?

The murderer may not even have had evil motives: Suppose that the doddering, aged king refused to pass the reins of power to his eminently qualified successor, instead trying to manipulate the system to put a favorite (but unqualified) princeling onto the throne after he steps down. The murderer could have thought (rightly or wrongly) that the king's death would save the land from endless suffering and chaos.
Silveressa
May 2, 2008, 17:06
0xp
I don;t really agree with your assessment Wulfhere of lack of detail. If the entire murder was plotted out here, along with the clues, it would limit the usefulness of this piece to GM's who's players haven't frequented this site and looked at the submission. (It would be hard to tell that until one was already into the adventure, and one well read player could easily intentionally or unintentionally ruin the adventure for the entire group)

As far as the plot goes, it's a nice take on the standard "The king is dead long live the king!" plot line. (The unique inheritance rules are a nice touch, and any gm who doesn't like'em can just as easily ignore'em.)
Voted Cheka Man
June 11, 2007, 14:19
0xp
I like it.
Voted manfred
June 11, 2007, 16:11
0xp
With Wulf's update, it is an okay short plot. If a kingdom seems too large for the strange succession laws, they can be comfortably transplanted into a town of one's choice. :)
Voted Drackler
June 13, 2007, 11:07
1xp
The odd succession rules are actually quite inventive. For instance, now the players will have an ally in the third house, since they probably didn't kill the king.
Victor-N
October 2, 2007, 16:58
0xp
Nice change of pace on the succession rules.
Voted valadaar
March 3, 2014, 11:02
0xp
Complex rules tend to be discarded when swords are drawn. I think this idea would work well for a tournament game or other one-shot type adventure.

Freetext



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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