Rooms/ Halls
8 Votes


Hits: 8828
Comments: 23
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 2967


October 23, 2008, 11:25 am

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status


The Grinder


The Grinder was instituted as a capital punishment for the worst murderers and criminals.

The Grinder was instituted as a capital punishment for the worst murderers and criminals.

The Kayeed empire is known for it’s almost psychotic pursuit of justice and vengeance.  This room was commissioned to deal with an rogue chieftain who had committed a long streak of atrocities against imperial citizens.

It is simply a room whose rough stone floor is continually moving - it is a huge stone roller driven by a paddlewheel. The stream powering the paddlewheel runs directly underneath the cell and keeps the cylinder ‘clean’. The joint between the moving floor and walls is knife thin, to prevent things from ‘jamming’.  In any event, the massive roller that makes up the floor weighs many tons and supernatural force would be required to slow the roller.

Prisoners condemned to this room must walk. If they stop, they will be slowly, gradually be abraded by the moving floor.  Death does not come quickly.  Since the Grinder is self-cleaning, prisoners are generally never removed even after death. It is far simpler to leave them until their remains are totally ground to nothing, and a bit easier on the guards.

The other advantage of this means of execution, is that for worlds where magic is available to bring back the dead, death by the Grinder is very difficult to counteract.  No intact corpse is available, and the sand-sized particles of flesh are washed downstream and scattered.

Plot Hooks

The most obvious one is to rescue someone important who has been condemned to death in this chamber.  It will of course be heavily guarded, and the PCs may learn that there is a mechanism to drastically speed up the floors rotation…..

Although Ragaar the bloody met an end suitable to his name, even being ground to dust did erase him.  Now his tortured soul, furious beyond the comprehension of the sane, wanders the dungeons around the chamber, bringing hideous death to those he finds.  The PC’s are commissioned to stop his depredations, only to learn that maybe some tragic circles cannot be broken…

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 23 )
Commenters gain extra XP from Author votes.

August 23, 2006, 19:44
Updated: Added plot hooks
Voted Murometz
August 23, 2006, 19:51
Cool! Creepy! I am still a little fuzzy on how exactly the room works, but definitely something I'd throw into my next dungeon or castle encounter.

Attach it to Torture Scroll, if you would. It fits well there! We need some more original sloooow ways to kill people!

(a little less spacing between passages might look better)
August 23, 2006, 20:31
Kind of hard to clearly describe without pictures :)

The premise is a moving floor powered by water - the floor is the top of a large, rough roller powered by water (it could be magic if desired, but I think it can be done with medieval technology.). The floor is not flat but curved (the larger the roller, the less obvious the curve)
Voted CaptainPenguin
August 23, 2006, 21:22
Great idea. My complements on it being both simple and effective.
That must be one damn strong stream underneath, though.
Voted Cheka Man
August 23, 2006, 21:41
I still don't really know how it works. By crushing the victim in the gap between the floor and walls.Useful as a torture device.
Voted manfred
August 24, 2006, 4:03
If I got it right, nobody is crushed - they just have to keep walking, or they will be rolled around, recieve scratches and be hit, over and over, the rough floor slowly killing them.

I could imagine a healthy person could walk it for a few days (likely getting drowsy a few times, falling, and waking up again), until being too weak to continue... then dieing a very messy, prolonged death.

Simple and cruel. Good work. For a torture instrument of course. :)
Voted Scrasamax
August 24, 2006, 8:21
Kind of like being drug to death behind a vehicle, but without the vehicle, or even the going fast. This is a cold and merciless way to torture, or even interrogate someone.
August 24, 2006, 11:28
Scrasamax has it dead ( Evil Grin here..) on.

And yes, this is cold and merciless. Darn those Kayeed B@stards... :)
August 24, 2006, 11:29
Updated: Minor text changes
Cheka Man
August 24, 2006, 12:36
I wish I could put my ex in this.
August 24, 2006, 12:38
August 25, 2006, 7:54
keep this going man you really know how to make a good sub. this is brilliant.
Voted MoonHunter
August 27, 2006, 16:26
Vaguely Interesting. Not well described at all. Needs work
August 27, 2006, 21:10
Any suggestions? The premise is simple - a small square room whose floor is the top of a huge rolling stone cylinder.

Easier to draw then describe :)
Cheka Man
September 29, 2006, 20:57
Maybe Guantamano Bay needs one of these *evil smile*
September 4, 2007, 12:05
This bad-boy cries out to be used as a trap in someone's "5 Room Dungeon"! :)
December 17, 2007, 12:19
Ok, this one is up soon for a remake!
Cheka Man
October 23, 2008, 11:13
Do the prisoners get food and water to drag the death out?
October 23, 2008, 11:26
I'd say that was optional.
Voted Kassil
February 12, 2009, 1:43
My question is - how fast does the floor move? I could see one where, in a ten-foot-cell, it only move about 5 or 6 feet per hour, which would make for an extremely drawn-out and painful death. Is the stone still damp from the river as it comes up? If so, a particularly determined victim might end up scraping his tongue raw licking moisture from the stone, if they just throw them in and ignore them for a month.
Voted axlerowes
March 12, 2014, 6:22
Well I learned a little about the Kayeed.
September 12, 2014, 17:46
Stupid question time (because I have to know!)

Ok, so the floor is doing its slow turn/spin/roll, and the victim walks as long as he or she is able to. But...once they collapse, why are they dragged? Wouldn't they just lay in one place while spinning slowly? (Due to their weight and stuff). How do they actually get dragged?
September 13, 2014, 19:49
They are not dragged. They just happen to be sitting on relentless sandpaper. They become a pencil writing a very long line.



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.