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Criminal/Espionage
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4.13

4 Votes

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ID: 1687
Hits: 3787
Comments: 4
Ideas: 0
Rating: 4.125
Condition: Normal
Submitted:
November 19, 2005, 2:51 pm
Updated:
November 19, 2005, 2:51 pm


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The Duchampe Society of Respectable Gentlemen
By: Wogden

Operating out of Armudstadt, the notorious city of corruption and deceit and centre of the Kingdom of Dernwich, the Duchampe Society takes its name from its founding father, one Vergrin Duchampe, who lived around the 18th century. Duchampe, an Elvish merchantman - or rather, a leader and “godfather” of a great deal of lower Elvish merchantmen, was notorious for his skill at wagers.

Using a combined tactic of peer pressure and the promise of great things, he lured his enemies to high-class establishments and publicly ridiculed them - before making wagers that, if won, would completely reverse their fortunes and leave him in their shoes. He gambled his honour - but he always won, through a combination of underhanded tactics and simple misinformation.

Several hundred years later, Duchampe’s legacy of swindling and pressuring has been taken even further by the society set up in his name. The Duchampe Society prides themselves on being able to lower a man completely in the eyes of the world - and then quietly dispose of him. In this way, not only are their enemies - or clients - done away with, but their entire family’s name is dragged through the mud, effectively destroying every shred of honour connected with the departed gentleman in question.

The Society takes its business very seriously, and usually acts entirely of its own accord - although its services can be purchased in the proper circumstances. It does not deal with commoners or very high nobles, preferring to prevent modest businessmen from gaining too much favour with new ideas or boastful ways. Their favoured tactics are Duchampe’s own - placing impossible wagers with their own fortunes on the line, and then making sure that they cannot possibly lose. Generally they leave the actual killing to the losing party himself - suicide is all too common among the landed gentry of Dernwich.

There is no way to join the Society except to be born into it. The leading members dislike any form of inheritance besides nepotism, and take great care to groom their successors to the best of their abilities.



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Comments ( 4 )
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Voted MoonHunter
2005-11-19 02:53 PM
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I am amused by this one. While it is not an organization that would use, it is a very functional one. It is well written and fleshed out.
Voted Cheka Man
2005-11-19 07:48 PM
0xp
It works well, and it's methods are much less illegal then simple murder/beating. I could imagine it really existing.I like the nepotism bit and the choice of targets.
Voted Scrasamax
2005-11-26 05:15 PM
0xp
Cruel Intentions meets the Assassins Guild
Voted Pariah
2006-01-19 10:42 PM
0xp
I do believe that they've said it all.

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When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.
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