Society/ Organizations
Criminal/Espionage
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ID: 1687

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November 19, 2005, 2:51 pm

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The Duchampe Society of Respectable Gentlemen

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Operating out of Armudstadt, the notorious city of corruption and deceit and centre of the Kingdom of Dernwich, the Duchampe Society takes its name from its founding father, one Vergrin Duchampe, who lived around the 18th century. Duchampe, an Elvish merchantman - or rather, a leader and “godfather” of a great deal of lower Elvish merchantmen, was notorious for his skill at wagers.

Using a combined tactic of peer pressure and the promise of great things, he lured his enemies to high-class establishments and publicly ridiculed them - before making wagers that, if won, would completely reverse their fortunes and leave him in their shoes. He gambled his honour - but he always won, through a combination of underhanded tactics and simple misinformation.

Several hundred years later, Duchampe’s legacy of swindling and pressuring has been taken even further by the society set up in his name. The Duchampe Society prides themselves on being able to lower a man completely in the eyes of the world - and then quietly dispose of him. In this way, not only are their enemies - or clients - done away with, but their entire family’s name is dragged through the mud, effectively destroying every shred of honour connected with the departed gentleman in question.

The Society takes its business very seriously, and usually acts entirely of its own accord - although its services can be purchased in the proper circumstances. It does not deal with commoners or very high nobles, preferring to prevent modest businessmen from gaining too much favour with new ideas or boastful ways. Their favoured tactics are Duchampe’s own - placing impossible wagers with their own fortunes on the line, and then making sure that they cannot possibly lose. Generally they leave the actual killing to the losing party himself - suicide is all too common among the landed gentry of Dernwich.

There is no way to join the Society except to be born into it. The leading members dislike any form of inheritance besides nepotism, and take great care to groom their successors to the best of their abilities.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 19, 2005, 14:53
0xp
I am amused by this one. While it is not an organization that would use, it is a very functional one. It is well written and fleshed out.
Voted Cheka Man
November 19, 2005, 19:48
0xp
It works well, and it's methods are much less illegal then simple murder/beating. I could imagine it really existing.I like the nepotism bit and the choice of targets.
Voted Scrasamax
November 26, 2005, 17:15
1xp
Cruel Intentions meets the Assassins Guild
Voted Pariah
January 19, 2006, 22:42
0xp
I do believe that they've said it all.
Voted Murometz
June 30, 2015, 20:23
Only voted

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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