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Rating: 3.6667
Condition: Normal
ID: 1518


November 12, 2005, 1:40 pm

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The Cutting Board of Decay


The cutting board is made of wood and there are pictures of apples etched to the corners. This item is somewhat cursed

Full Item Description
The cutting board is made of wood and there are pictures of apples etched to the corners. It is a very pretty object and when out of use. You can detect no “wrongness to it”, if not counting a slight smell of onions. But, when things are cut on it, they quickly start rotting and wrinkling. Sometimes maggots appear from nowhere, squirming out of the food. Even things that are not food will start aging on the board - paper turns yellow, metals corrodes and so on - but it’s slower with them.

This item was created by a demonic pact with a demon whos tastes rant to the rotten. It has passed from owner, to owner, to owner, as people often wish to be done with it.

Magic/Cursed Properties
See Above.

For normal people the only good use for this item would be to put raw vegetables on it and watch them turn ripe, but they have a good chance of rotting instead. It can also make items look like antique but if left too long on the board, they will turn into a powdery form.

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Comments ( 7 )
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Voted Zylithan
November 12, 2005, 16:31
I really like this post. It's short, but I love the details (slight smell of onion) and how to delve into its potential uses (despite being cursed!) to ripen fruit and make antiques. Now... how do I get my players to pick up a cutting board? ;-p
Voted MoonHunter
November 13, 2005, 0:05
Dalme might be a good vector for this item to appear in a campaign, but he would have to be careful... or have the curse activate after someone has had the board for a moon or so.
Voted Cheka Man
November 18, 2005, 13:42
This is one of my favorite items. A bigger version of this could be used for the execution of prisoners or for funerals.
Voted axlerowes
January 21, 2015, 18:19

neat idea, tightly executed, a little more back story would have been nice, just one more sentence. defining perhaps the other side of the pact?

Voted valadaar
February 6, 2015, 15:44
A very simple item, a doorway item perhaps. Its presence might weaken the barriers so to speak.
Voted Dozus
February 6, 2015, 18:05
This is a pretty little cursed item. Like Axlerowes, I kind of wish I knew a little more about it, but it's nice enough on its own.
Cheka Man
February 6, 2015, 21:05
This has given me an idea for a new submission. :)

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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