Ranged Weapons
9 Votes


Hits: 583
Comments: 7
Ideas: 0
Rating: 3.2222
Condition: Normal
ID: 7333


July 1, 2013, 8:45 pm

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The Chain Arrow


Also known as the Equalizer.

These exceptionally well crafted arrows bear a powerful enchantment. If the first target they strike is slain, they will overpenetrate and will attack another nearby target. This carries on until it misses, or there are no targets in short range. Each link drops the accuracy of the arrow by 25%. The additional targets are selected at random so firing into mixed melee is inadvisable.

This arrow helps skilled archers to kill multiple weak foes, though as it provides no additional damage, is of limited use against powerful opponents.

Once the arrow misses, all enchantment is lost.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

May 9, 2013, 11:41
Still more spring cleaning. Out wit ye!
Voted Murometz
May 9, 2013, 12:46
Nice. I've come across this arrow in that dungeon crawl game...Den of Monsters i think it was called. I like the "if miss, enchantment lost" bit.

1,000 of these given to an archer troupe could wreck havoc!!
Voted Dossta
May 9, 2013, 13:25
Cool little idea. Kinda weird that the targets after the first one don't have to be in a straight line -- it just functions like Chain Lightning, from what I understand. Scary self-guiding arrow is scary.
May 9, 2013, 14:35
Exactly. It is no more accurate then the original archer, and with a cumulative penalty to hit it should miss quickly. That it cannot distinguish allies makes it dangerous at short range, since the archer could potentially qualify as target.

Not sure how true to the spirit of the 100 word challenge it is to clarify in comments.

Voted Kassy
May 11, 2013, 7:44
Only voted
Voted Strolen
May 12, 2013, 8:25
So it goes all the way through the enemy to continue its hunt? Ouch.
Voted Aramax
January 16, 2015, 7:32
unique magic weapons are hard to come by and this one fits the bill nicely 4/5

commenting challange


Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Pepperbox Wand

A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.

Ideas  ( Items ) | January 3, 2010 | View | UpVote 6xp

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