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January 23, 2014, 1:59 pm

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The Book of Quests

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A not-so-subtle means to send PCs on adventures.

Having being inundated by childrens' books - I have three very busy little ones - one series that struck me was the Magic Treehouse (need to confirm title).

There, there were hundreds of books, and the protagonists would find one was either mysteriously open, or a bookmark had appeared.

By opening the book,looking withing and making any type of statment that could taken as a desire to travel, the treehouse would travel to that destination.

So, this, plus such TV shows as Quantum Leap

Simply put, the book contains many quests - typically wrongs that need righted, appropriate to the party at hand. These quests should be serious - one should not casually peruse this volume.

Campaign Use:

Apart from the obvious, a means to 'logically' bring the PCs to whatever plot suits your fancy, the book could serve other purposes.

Someone else has been drawn into a quest and the PCs have been somehow involved to find them. After some searching of varying degrees of difficulty, they find the book open to a particular page. They then need to enter the quest, one which is more suited to the missing party then their own...



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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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