Books and Scrolls
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January 23, 2014, 1:59 pm

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The Book of Quests


A not-so-subtle means to send PCs on adventures.

Having being inundated by childrens' books - I have three very busy little ones - one series that struck me was the Magic Treehouse (need to confirm title).

There, there were hundreds of books, and the protagonists would find one was either mysteriously open, or a bookmark had appeared.

By opening the book,looking withing and making any type of statment that could taken as a desire to travel, the treehouse would travel to that destination.

So, this, plus such TV shows as Quantum Leap

Simply put, the book contains many quests - typically wrongs that need righted, appropriate to the party at hand. These quests should be serious - one should not casually peruse this volume.

Campaign Use:

Apart from the obvious, a means to 'logically' bring the PCs to whatever plot suits your fancy, the book could serve other purposes.

Someone else has been drawn into a quest and the PCs have been somehow involved to find them. After some searching of varying degrees of difficulty, they find the book open to a particular page. They then need to enter the quest, one which is more suited to the missing party then their own...

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       By: DaWergyling

Other improvisational weapons/tools:
Icicles are useful as daggers,
Bag Of Holding filled with copper pieces used by chucking the contents at foes, (by strolen)
sleeves make useful garrotes. Ya can't cut anyone's neck, but you sure can choke 'em!
Flaming Logs make great clubs, (any Barbarians out there?)
and Bee hives are very effective when thrown at a mob of enemies. :-)

Ideas  ( Items ) | December 15, 2002 | View | UpVote 0xp

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