Society/ Organizations
Country/ State
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Rating: 3.6667
Condition: Normal
ID: 1896


December 3, 2005, 3:25 pm

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The Black Legions of Delegroth


These necromancers are maintanied by the warlord-king of Delegroth, in order to augment his armies and decimate his foes.

Some time ago, the King of Delegroth decided that he needed to expand his small nation - and to do it, he would use war. But, as small nations on the borders of large ones swiftly discover, the simple manpower available a populous nation makes war difficult. And pacing his chambers, he swore and paced, and banged his fist upon his desk, shouting, “If only my dead soldiers could fight!” And as his General looked upon him in horror, the King smiled wolfishly, realizing that he had hit upon his solution.

And his call went out, dipping into what remained of his treasury to hire them - The heart of his Black Legions. Dressing them in a uniform consisting of black robes and a blood red sash, he made one of them a General, and proceeded to create his tactics.

Together with the main army they strike, the main army creating bodies for them in a preliminary skirmish, and perhaps such tactics as poisoning the wells of villages. In the night, then, the Black Legion’s Necromancers go out, and they reanimate the dead.

The zombies they create are simple, the ritual and incantations easy and fast, the end product being able to do little more than march in formation… and kill the living. And kill the living they do, with great effeciency, forming the shock troops and front lines, ignoring horrible injuries, and even decapitation as they perform their slaughter. To slay one, one must do so much damage that the body can no longer use its muscles to move itself. And worse, as they slaughter, the Necromancers walk behind them, the fallen arising to join their slaves in battle.

The king, now fancying himself Emperor, provides for the training and salaries of his Necromancers, keeping them fat, happy, and disciplines, for he knows full well how horrible a rebellion of the undead could turn out. More, he uses them in peace-time as well, graveyards emptying out to build entire cities for him. The populace has learned an uneasy tolerace for the undead, fearing them, but incidents have been minor… so far.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
December 4, 2005, 10:40
Undead economy anyone?

How did people originally see this order? How do you think they are responding now, that their country is greater, their cities are bigger, and some undead labor is helping with harvests!

The King is not an Evil man. He is just an amoral and practical one. This makes him a GREAT VILLIAN! This order is filled with somewhat Evil necromancers, who are actually slowly becoming good (as they are doing this for the greater good of their country).
Voted Scrasamax
December 4, 2005, 10:46
Of course there also the opportunity for the Kingdom to truely become evil. The necromancers have the ear, and in a way the fear, of the king with their undead legions. A small request there, a little favor here, and soon the Black Legion has become as powerful as the Praetorian Guard of the Roman Empire. Nice.
Voted KendraHeart
December 5, 2005, 1:18
This could be a great kingdom next door. Those little guys you keep ignoring while you deal with the big apparent threat next door. Then out of no where this will occur! BAM! Armies of undead!

Nice campaign addition.
Voted Ancient Gamer
December 5, 2005, 4:53
It is well written but has been seen before in a 1000 incarnations. This is the basic use of undead. But, nevertheless, it is an excellently fleshed out and written post so I won't go beneath 3 for the lack of originality. Besides, who knows, perhaps it will help fledgling GMs.
Voted CaptainPenguin
August 22, 2006, 15:25
Only voted
Voted valadaar
May 12, 2014, 12:06
My main problem is this that if the king could just recruit units of necromancers, so could, and would, other kingdoms. Its good for short term shock value, but just as gas warfare was a shock at the start, soon everyone would have undead corps.


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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