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February 1, 2015, 7:08 pm

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Tenets of Knighthood

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When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it take to gain that title? What is it to follow the code of all knights? The Tenets of Knighthood determine that.

The Tenets of Knighthood

A king or lord is expected to supply his warriors with all the necessities he can afford: spear, shield, armour, clothing and food.

When an enemy yields to a knight, the knight has the right to command him however he chooses on that day. Not even a king can take away this right. Commands to hurt or kill oneself may be ignored and can often release the yielded knight from this command. Commands to humiliate are acceptable but a silent, unspoken agreement to only do so to a certain degree usually is followed. One day the victor may have to yield to the same knight.

The possessions carried by a defeated enemy become the property of the victor.

When one knight challenges another let no one interfere.

The Nine Tenets of Light

Prowess: To seek excellence in everything expected of a knight, martial and otherwise. Using strength in the service of justice, rather than in personal achievement.

Justice: Always seek the path of ‘right’, clear of personal interest. Justice of the sword can be a terrible thing, so it must be tempered and padded by mercy.

Truth: Speak always with the truth. To lie is to dishonour you lord, yourself, and the powers of Good. It is an injustice to oneself and your charges, a slight to your lord, and a sin to the Gods.

Loyalty: Be known for unwavering commitment to your lord and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.

Defense: Every knight has sworn by oath to defend his liege and those who depended upon him. Seek always to defend your kingdom, your family, and those to whom you believe worthy of loyalty.

Courage: Being a knight often means choosing the more difficult path, the morally and physically one. Be prepared to make sacrifices in service of the truth and justice.

Faith: A knight must have faith in his beliefs. Faith in God, King, and country is paramount above all else.

Humility: Do not boast of your own accomplishments, let others do this for you. Tell the deeds of others and never your own. To do so shows greed and avarice of oneself and dishonors the face of the true.

Nobility: Nobility is not always a station of birth or a title of blood, yet the actions and beliefs of the righteous. To be noble is to ignore dishonor and to follow the path of honor. Never forgetting that on your shoulders rest the weak. The burden of the weak and of justice are the binding force of what makes a man noble.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 7, 2005, 23:37
0xp
The other side of this social system seems to have generated a great deal of buzz, yet this is a clear and well defined code. Well done.

Both posts need to be read to get the most out of them.
Mourngrymn
November 8, 2005, 9:20
0xp
This is actually a break down of an original codec, for lack of a better term, in history about the morals of knighthood and honor. It was much larger and a great deal heavier to read. So this is an actual view of what knighthood was supposed to be like. Whether it was in history or not is clouded by those who write it.
Voted Ancient Gamer
November 8, 2005, 15:52
0xp
A nice moral code that fits well with its counterpiece. Well done.
Voted Murometz
January 5, 2016, 13:16
0xp
good guide for aspiring (Westerosi :) ) Knights.
Voted valadaar
May 12, 2016, 8:33
1xp
Good, straightforward post.
Voted Cheka Man
May 12, 2016, 23:01
0xp
Useful for any games featuring knights.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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