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NPCs
Minor
Combative

Stub


3xp


Hits: 1394
Comments: 1
Ideas: 0
Rating: 0
Condition: Stub
ID: 3433

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Updated:
December 19, 2007, 7:19 pm

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Tarak

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Once a decorated Theosian Soldier, now a wanted deserter.

Appearance

Tarak appears as a sturdy warrior in his late thirties.  His black hair is streaked with grey and he has rough, sturdy features.  Numerous minor scars give him a fairly intimidating appearance.

History/Background

Tarak was a sargent in the Theosian Army until involved in the Harvest of the Asrok, as detailed in the legend of the Boots of the Asrok whereupon he was promoted to a Sub-Knight and given command of a company of soldiers. Unfortunately for him, he came under the influence of the Boots and inadvertantly became a deserter.

Tarak gained his freedom from the boots, but this almost killed him.  While tracking some goats which had wandered accross a frozen lake, he happened to fall into a rift.
During his frantic efforts to escape the icey grip of the frigid water, the boots fell off and into the lake.  After a lengthy struggle, an exausted and freezing Tarak managed to pull himself onto the ice.

Currently, Tarak is a deserter and is roaming the Garon’s Teeth mountains.  The Theosian army would execute him if he were to fall into their hands.

Special Equipment

Tarak wears a pair of Boots of the Asrok in addition to heavy clothing of mountain goat skins.

Roleplaying Notes

While still wearing the boots, Tarak will not consider leaving the mountains.  Once freed of the boots, he could be employed as a forest guide, if the PC’s can convince him they have no ties with his former kingdom.



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Comments ( 1 )
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axlerowes
March 22, 2014, 12:15
0xp
Nice use of a stub. Could rework it as a 100 word challenge.


Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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