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NPCs
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Combative

Stub


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Comments: 1
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Condition: Stub
ID: 3433

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Updated:
December 19, 2007, 7:19 pm

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Tarak

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Once a decorated Theosian Soldier, now a wanted deserter.

Appearance

Tarak appears as a sturdy warrior in his late thirties.  His black hair is streaked with grey and he has rough, sturdy features.  Numerous minor scars give him a fairly intimidating appearance.

History/Background

Tarak was a sargent in the Theosian Army until involved in the Harvest of the Asrok, as detailed in the legend of the Boots of the Asrok whereupon he was promoted to a Sub-Knight and given command of a company of soldiers. Unfortunately for him, he came under the influence of the Boots and inadvertantly became a deserter.

Tarak gained his freedom from the boots, but this almost killed him.  While tracking some goats which had wandered accross a frozen lake, he happened to fall into a rift.
During his frantic efforts to escape the icey grip of the frigid water, the boots fell off and into the lake.  After a lengthy struggle, an exausted and freezing Tarak managed to pull himself onto the ice.

Currently, Tarak is a deserter and is roaming the Garon’s Teeth mountains.  The Theosian army would execute him if he were to fall into their hands.

Special Equipment

Tarak wears a pair of Boots of the Asrok in addition to heavy clothing of mountain goat skins.

Roleplaying Notes

While still wearing the boots, Tarak will not consider leaving the mountains.  Once freed of the boots, he could be employed as a forest guide, if the PC’s can convince him they have no ties with his former kingdom.



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Comments ( 1 )
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axlerowes
March 22, 2014, 12:15
0xp
Nice use of a stub. Could rework it as a 100 word challenge.


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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