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October 19, 2007, 1:22 am

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Tailored Colonies

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Everyone has a vision. If you have enough effort and resources, you can make it a reality.

A tailored colony is a colony set up to meet certain criteria by its founders. Tailored colonies have been founded to:

*replicate a given historical period (or an idealized version of it).  (The Nipponese Cultural Preserves NCP-1 and NPC-2 simulating Samurai culture for examples)

*an ideal world for a given religious or social group (The farming worlds of the Mennonites and Stellar Amish)

*an asthetic ideal (the ice world of Glacia for example, with its ice sculpted cities and items).

*designed with a given ideal (the aquatic world of Spylos IV, where aquatically modified Aldollians live, or the Ayrie where genemodded winged Native Americans live).

The volunteer colonists are pychoengineered and often genegineered to match the vision of the founders. Sometimes the colonists are freeborn synths (Synthetics with the ability to reproduce, illegal in most places).

Initial constructions and some limited geoforming is performed to make sure everything is idea for the colony.

Tailored colonies help explain the One Dimensional nature of some worlds or the "near Earthstock" aliens (Dog people, Cat People, Fish People) that live there.



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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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