Items
Melee Weapons
Non-Magical
2.25
2 Votes

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Hits: 3483
Comments: 8
Ideas: 0
Rating: 2.25
Condition: Normal
ID: 1657

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January 19, 2007, 3:17 am

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Spikespear

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An aquatic spear made of shaped coral.

A Spikespear is a long barbed spear made from a type of coral and used mostly by the People of the Coral, allthough Shura have also been known to use it. The *handle* is prefectly safe to hold once it has been properly shaped with stone tools, a process that takes about a day,  but the *blade* is made of sharp and poisonus coral that can rip an Aquan Man of War apart, and do serious harm to other beings too. The wounds from such a weapon often get infected to the point that amputation is nesscessary. As well as a weapon it is a great hunting tool.

Once allowed to dry on land however, the coral blade dies and blunts and the handle becomes brittle and will crumble iif used in combat, so it is used only by the underwater races.



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Comments ( 8 )
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Voted Iain
November 18, 2005, 12:58
0xp
Spears make sense for an underwater race, due to the problems of water resistance. How rare is the coral?
Cheka Man
November 18, 2005, 13:50
0xp
Quite common.Common enough to equip large numbers with it.
valadaar
November 27, 2007, 15:02
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Hey Cheka - might want to add a little (lot) more to this one, or fold it into a larger sub.

This feels like a scroll entry rather then a sub I'm afraid.
Voted valadaar
April 22, 2008, 11:56
0xp
I'm sure that there can be some improvements to this one - the basic idea is kind of cool, but needs a lot more flesh on it.
manfred
April 22, 2008, 18:03
0xp
They always ask for improvements, don't they? (Okay, I am guilty of that as well.)

So where to improve... how about noting the regional differences in the material, and the effect of the composition of various waters? Skilled warriors could learn much about an opponent from his weapon. So his spear comes from the reef yonder, but traveled far into the South, and was in the depths for a long time; broken and repaired many times... there is one name that comes to mind. There is still potential here.
gulkien
December 21, 2011, 1:00
0xp

what otyher weapons might they be equiped with

 

gulkien
December 21, 2011, 1:02
0xp

cause one of the guys i am gming for is a total newbe and insist he wants to be a sea druid

Cheka Man
March 18, 2014, 4:01
0xp
Is this worth reworking like I did with Lawbane?

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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