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Game Mastering

Stub


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Comments: 1
Ideas: 0
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Condition: Stub
ID: 6979

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Updated:
September 22, 2012, 5:32 pm

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ScrasTech Templates

By:

that I'm tired of getting the book out to look up the salient points

Templates borrowed from Call of Cthulhu RPG

Organization Salient Points

1. Purpose

2. Agenda

3. Leader

4. Founder

5. Membership

6. Resources

7. Manifesto or Creed

8. Symbolism/iconography

9. History

Item Salient Points

1. Description

2. Creator

3. History

4. Specifics

Secrets and Mysteries

1. What is the big secret?

2. Who knows the truth?

3. Why does the secret remain thus?

4. Create layers

5. Create hook

6. Add a twist

Creating Clans, families, etc

1. Family Secret

2. Speaker for the family/Leader

3. Family agenda

4. Filler and stock members

5. History

Creating Locations

1. Nature of location

2. Residents

3. Access to Location

4. History



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Comments ( 1 )
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Strolen
September 23, 2012, 0:22
0xp
I would call this more of a "General Submission template". We would do well if we all followed them to a point...or at least asked all those questions.


Random Idea Seed View All Idea Seeds

       By: Ria Hawk

Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.

Ideas  ( System ) | March 10, 2003 | View | UpVote 1xp


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