Login or register. (You can now login/register with your social networks.)

Plots
Discovery
Campaign
 
Public Draft
0
0 Votes

4xp


Hits: 73
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 7508

Submitted:

Updated:
August 24, 2013, 9:39 pm


Vote Hall of Honour
Author Status

Options


Print Friendly and PDF

The Result of The Change

By:

The world has changed. Mountains have become rivers, and rivers have become deserts, or so some say, but what really happened, why, and who caused such devastation?

All anyone knows is that one day, everybody woke up to discover they knew nothing, or next to nothing about themselves or the world around them. Many woke up wherever they were standing at the time of the change, or so they assume. People picked themselves up off the ground in the streets, or markets, or shops, apparently wherever they were when the change happened. Some in homes they assumed were theirs, some to discover later that they were wrong, and had been in those homes for less than savory reasons.

Most people knew their names, could speak the common tongue, and function as most humans should be able to, but some did not even know that much. Some unfortunates did not even remember how to feed themselves, and were later found dead of malnourishment. Some where found, and were cared for until they could be taught to care for themselves.

As to what happened, that is anybody's guess. That the world has changed is apparent, because books and maps no longer reflect what could be seen beyond the city's walls, and the few travelers who have ventured from beyond the horizon say they experienced completely new and sometimes terrifying landscapes.

It has been two years since the change, where everything changed, and everybody forgot who they were, and what they did in their previous life. Now, wanderers have arrived from distant lands, or perhaps just beyond the horizon, to tell of discovery. The discovery of who they are, and where they came from, and of their neighbors.

Some travelers tell of finding themselves, or some part of themselves during their journey, apparently having been relocated during the change. They speak of discovering lost possessions or homes, things that brought back even more memories. Some have even managed to recover their full memories after discovering their homes and loved ones (those always recognizable on first sight).

Is it possible for everybody? It may be, but there are those wanderers who arrive in town, still looking dejected and lost, still unable to say who they were, or where they belong.

You know there is more to your life than what you have thus far settled for. The first time you picked up a sword, looked up at the alter, fingered a fat purse, or opened the thick tome of crabbed writing you woke up staring at that day two years ago. You know there must be more.

Could your past life be out there waiting to be discovered? Could there be more for you than what you're doing right now? There is only one way to know, and that is by leaving the safety of this small kingdom, and venturing beyond the known lands that surround it. Perhaps the mountains to the west, or in to the plains to the south or east. Regardless of the direction you choose, discovery awaits. Will you be one of the fortunate to claim your own life back.

There is also the greater mystery that whispers in the back of your mind. What happened to change everything so? What or who caused the change, and can the lost memories be restored?



Additional Ideas (0)

This is the basis of a new campaign I'm thinking of running when next I run one. The idea is one of trials and discovery. Before I start this campaign, I would have a large number of encounters put together to challenge both the characters and players. I plan to start the characters at a high level, with no memories, and as they adventure, they will gain their abilities back little by little.

I'm still debating on the cause and/or villains of the story. I'm thinking I want to do something iconic, like maybe a zodiac or perhaps a group from the tarot arcana.

Comments are welcome as always.
0xp

2013-09-10 09:30 AM » Link: [7508#89044|text]
Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.



Random Idea Seed View All Idea Seeds

       By: Ria Hawk

In addition to the Thieves' Guilds, there is a hierarchy that all thieves are part of. Rank is based on skill, and can be raised or lowered at any time. The Queen of Thieves, the greatest living thief in the world, is the ruler. Guildmasters answer only to her, and she answers to no one at all.

Ideas  ( System ) | October 1, 2002 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0198