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December 2, 2008, 9:33 pm

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Random Community Generator Testing Area

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Testing various outputs of my Random Community Generator for fantasy settings.

While this generator is basically geared for generic fantasy, several of the entries are specific to Palladium Fantasy (namely the Old Kingdom region) due to my other work in that area.

I still have several things to do, as well as some code to fix up (some occasional errors in the output unfortunately), so these aren’t the final versions.

Included are sample communities generated from my five basic community sizes (Farm, Settlement, Village, Town, and City). Because I have a wide-range of sub-sizes, several of the population results won’t necessarily reflect how others define that community size in relation to it’s population. Not to mention that larger cities (metropolises and megapolises) have fantastically large populations (while it was rare for historical cities to reach these sizes, it wasn’t unheard of, and fantasy settings DO occasionally have cities with populations of this size).

Several of the community categories do have additional information, however, as an aide to testing, I haven’t applied the additional information to the output results. Additionally I haven’t incorporated the community description section as of yet.

I’m looking for two main types of feedback on these samples; minor technical problems (anything from misspelled words to punctuation errors, as well as outputs that don’t seem to work) and additional design feature requests.



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Generated City By: Kuseru Satsujin ( Locations ) City - Any

Output testing of my Random Community Generator.

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Generated Farm By: Kuseru Satsujin ( Locations ) City - Any

Output testing of my Random Community Generator.

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Generated Settlement By: Kuseru Satsujin ( Locations ) City - Any

Output testing of my Random Community Generator.

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Generated Town By: Kuseru Satsujin ( Locations ) City - Any

Output testing of my Random Community Generator.

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Generated Village By: Kuseru Satsujin ( Locations ) City - Any

Output testing of my Random Community Generator.

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Random Idea Seed View All Idea Seeds

       By: manfred

The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.

Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.

Ideas  ( Items ) | March 31, 2005 | View | UpVote 0xp


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