Melee Weapons
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ID: 1717


January 19, 2007, 3:05 pm

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Pu-Da are called Clubs in the rest of the world. Among the Ankorillian weaponry are different types of clubs for use in close combat.

Full Item Description
Among the Ankorillian weaponry are different types of clubs for use in close combat. Those made entirely of wood are either smooth or rough headed.

Also used are Newa with stone heads attached to wooden handles. They are short, from 9 to 18 inches long, except for one made of whalebone which is 19.5 inches in length and rather heavy. 

Ankorillians heavy clubs were favored. This is because ease of wielding and faster speed of use, in hand to hand fighting, were determining factors. The exception to this, however, was the club used by the public executioner, which was much longer and very heavy (also of whalebone).

People have been hitting people with large things since the begining. These are clubs adapted from the environment.

Magic/Cursed Properties

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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 21, 2005, 20:51
Simple but good.A solid idea.
Voted Zylithan
November 29, 2005, 16:13
I understand this is part of a world you're making... but as a stand alone it is somewhat weak. It's a good description and all, it's just... well.. it's a club. :)
Voted valadaar
November 21, 2013, 20:31
Only voted

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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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