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NPCs
Minor
Political
4.63
12 Votes

71xp


Hits: 5614
Comments: 11
Ideas: 0
Rating: 4.625
Condition: Normal
ID: 988

Submitted:

Updated:
July 13, 2007, 6:34 pm

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Cheka Man

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Princess Flora Tamerlaine

By:

A child at court, considering the world a private playground

Special Equipment:



Appearance:

The kid looks cute and not at all too dangerous (heh, she’s 6, what could happen?) - her hair is dark brown, worn long and held together by silver rings or a silver net. Interesting is that her eyes are a different color each - the left is green, the right is hazel. The eyebrow above the right eye is broken by a scar, the reminder of one of her adventures - the scar lifts the corner of the eye slightly. The quality of her skin and her cherry lips hint at that she might grow into quite a beauty someday, provided she does not jump through windows all too often.

Background:

A true child of Thannar Tamerlaine, little Flora is unpredictable, difficult to come by, stubborn as a brick, touchy, and pokes her nose around in other people’s business. So far, Flora has been responsible for one ambassador’s abdication, one hundred and thirty-seven broken windows, twenty-two shattered statues and one gardener’s heart attack.
Flora is the third child, much younger than her two siblings, and resenting being considered a baby. She’s already six, dammit, and smarter than many of her father’s advisors.
With the parents being distant figures, and the teachers receiving little respect from her, Flora has become independent of the council of adults very soon, and has her own way how to do things. She deeply resents any attempts to control her, or to make her take responsibility for her actions.
Driven by great curiosity, she will sneak into the chambers of nobles, aided by her surfacing talent - she has already learnt to open locks, walk on walls or haste herself without any teaching, and has dicovered how to cast the Pain spell in case some babysitter is trying to get hold of her. She knows the value of good gossip, and one might find her too well-informed for her own good, especially if she managed again to take a peek at those top secret documents.
With her own swiftness and wit, she managed to foil any attempts to restrain her (more so that lately she discovered that being of royal blood, all the golems in the palace will obey her unless given a contradictory order by one of her siblings or her father), and survive her first assassination attempt.

Roleplaying Notes:

Basically, Flora is a young adult trapped in a child’s body that does not grow as fast as she would have it. Certainly not gullible, she puts many a courtier to shame, and seems to revel in it - pick a person at court, and make him look like a fool.
To those of adventurous bent and free spirit though she will be strongly attracted, and if she picks a favourite, that person will have to be her company, unless of course he wants to find himself being chased by a golem intent on picking him up and carrying him after the princess.
But should one be accepted as a friend or even gain her respect, he will find a valuable ally, though a mischiefous one.
Think of Flora as a playful fairy, ill-placed at the court full of intrigue and pretension, while she can play the Game already, she resents it with all her stubborn will.



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Comments ( 11 )
Commenters gain extra XP from Author votes.

CaptainPenguin
June 25, 2004, 12:06
0xp
Interesting. Reminds me a little bit of my Ketong Shalhol character.

4/5.
MoonHunter
June 27, 2004, 0:04
0xp
An excellent NPC to build plots and subplots about. Two thumbs and a tail up.
Strolen
July 10, 2004, 15:46
0xp
Love the entire concept! Probably sneaks out of the castle often and could very well get into trouble in the city where the players must rescue her. Now the king owes and the daughter wants to leave with you. or or or or or
Exodus_storm
November 21, 2004, 0:51
0xp
+She is one little beast in Echos campain were i am playing but she is, one wery interesting character and can throw wery good pies and fruits. Believ me :)
Exodus_storm
November 21, 2004, 0:54
0xp
Strolen with this rescue, you dont know how right you have, my charakter have sawe her only one time but she is not wery offten in the castle and she sawe her before she can break here neck from falling from here horse {my characters horse} :)
Krishna
February 9, 2005, 11:44
0xp
I JUST HATE HER!!!!!!
If i could i would kill her whit no remose!

Damn little sprite!
Dragon Lord
February 10, 2005, 8:34
0xp
Wonderful - from a GMs viewpoint the possibilities for winding up those PCs used to simply beating up all their adversaries are simply endless - from the PCs viewpoint she could be a real pain

Normally I shy away form giving control of powerful monsters (like golems) to small children but in this situation it does make sense (maybe the wizards who created the golems should have given a little more thought to the activation conditions)

One quibble - I don't like the idea of her being "a young adult in a child's body" - she's only six years old and thus should have the motivations of a six year old

Overall - a good solid character - definitely a 4, possibly even a 4.5

4/5

BTW - Krishna, why do you hate her so much - true she's a little brat but she's not THAT bad - besides that's what makes her interesting
Krishna
February 10, 2005, 9:58
0xp
Dragon lord.....YOU DONT KNOW HER! :)
Voted Michael Jotne Slayer
December 18, 2005, 20:16
0xp
I will show her the back of my hand,... with a 5.0!
Hope you learned you lesson there little one.
EchoMirage
April 2, 2006, 14:00
0xp
Updated: re-cathegorized
Voted valadaar
May 12, 2013, 21:56
0xp
A good npc. An excellent princess.

Freetext



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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