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December 20, 2005, 12:09 pm

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Prince's End and The Memorial of Pinezano

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Today a new village is located on the same spot and all that remains of Pinezano is a memorial raised by Duke Valefinazzio himself after he dethroned the black hearted Prince. The memorial is a large statue of a mother bravely holding her child which is crying fearfully

During the reign of Prince Talmandrius, 30-40 years ago, the village of Pinezano was razed to the ground. The population was marked as traitors, accused of harbouring the rebel Duke Valefinazzio and burnt inside their homes; anyone trying to exit the buildings was shot by crossbowmen.

Today a new village is located on the same spot and all that remains of Pinezano is a memorial raised by Duke Valefinazzio himself after he dethroned the black hearted Prince. The memorial is a large statue of a mother bravely holding her child which is crying fearfully. The defiance and strength of will evident in the mothers face and eyes have been praised by artists nationwide and the memorial sees a lot of aspiring young stonecutters come to study the masterpiece. On the base of the statue are inscribed the names of all that lost their lives that night, including the Duke’s youngest son.

An old man can sometimes be seen by the memorial, bowing down and weeping. He is always crying and lamenting with a shaking voice. Everyone supposes that this must be the last relative of the villagers, but as a matter of fact it is the former Villager Giali Canezzo. He is a handsome old man with closely shaven beard and always favouring black clothing. He was an agent of the Prince during his dark reign and by Giali’s hands was the letter informing the Prince of the Duke’s presence written. Giali had not expected the resulting massacre as the Prince collectively punished the entire village. Giali had to watch his childhood friends and family burn. When given the option to live as a reward for Giali’s service to the crown, his mother spat, turned around and entered her cottage. Giali watched all those he cared for die that day.

For three decades he spent his time drunk in the capital, for his role as the Prince’s agent was not discovered by the authorities. Now he regularly comes to the memorial and there he regrets his youthful credulousness.

Nowadays the Village is called “Prince’s End” and is a non-descript place populated by farmers. Local production is limited to wheat, barley and flour as well as some dairy products. The farmers have a thick accent and they are not related to the former inhabitants of Pinezano in any way. Their buildings are cottages with thatched roofs and small to medium sized gardens. They value these gardens and often small orchards surround a farmer’s home. However the fruit produced in these orchards is primarily for local consumption and the two local Inns sport some renowned fruit delicacies.

Any visit to Prince’s End is bound to be somewhat dull as nothing is ever happening in town, aside from old man Canezzo and his grief. The smell of pie is ever present and the Duke’s patrols are frequent. The Duke does own a mansion in the nearby Duke’s Forest but due to the pain of the memory of his son, the Duke never visit.

The village is at a crossroads between three larger towns and thus the two local Inns see quite some traffic. Caravans usually have all the manpower they need when they reach Prince’s End, but recruitment in the local Inns is not unheard of. Aside from the memorial, the farms, the Duke’s Mansion and the Inns, there is a marble quarry three miles southeast of town. This quarry is the second location of note to stonecutters come to study and improve their art. Indeed several workshops can be found alongside the three mile road from Prince’s End to the quarry.

There are a couple of local legends of note. The first legend tells of a mass grave in which the former villagers were thrown after the village was burnt to the ground. No one remember, or wants to remember, where it is and it is told that the Duke spent several months scouring the region, looking for the remains of his son. The tale has grown with the passing of the years and now it is said that the young prince still wears the Ring of the Heir with the royal insignia. More than once drunken patrons have whispered about the treasures that is buried with the young heir and sometimes drunkards have been observed digging in various locations. Nothing has ever been found though and if the grave was to be found, the contents would probably be nothing less than horrifying.

The second local legend is about the the lover of the Black Heart. It is said that within one of the myriad groves in the region, the former mistress of the Black Prince can be found. Whenever nationalism surge throughout the nation posses have been formed, searching for the unknown and ageing traitor. According to the legend she was impregnated by the Prince and thus her children are of royal blood and possible future pretenders to the crown. Given the bleak and harsh lives of the citizens under the rule of the black Prince, any such heirs is undesired by the local population. The hatred of the black prince and his mistress runs so deep that “The Prince’s Whore” is the worst insult the locals can ever deliver.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
December 20, 2005, 17:08
0xp
Feels very Italian to me, with the backstabbing medieval politics and the seemingly lacksidasical lifestyle of the new town. The addition of a harsh local insult and drunkard past times are good stuff, along with the haggard informant tortured by his past deeds.
Ancient Gamer
December 20, 2005, 18:41
0xp
Yes. I use historical cultures as templates. The Captain is not crazy about that either y'know ;) I can understand that it creates some potentially disturbing noise, but I have found that the real life culture references enhance the imagery invoked in my players minds. (Besides I am a history addict)
Scrasamax
December 26, 2005, 9:42
0xp
I don't think there is anything wrong with using a historical template. If the players are somewhat familiar with the template in question it reduces the number off oddball questions that invariably come up. Creating an entire new setting, complete with it's own history, customs and etc carries the secondary difficulty of passing this plethora of information onto the gamers. If they know there is a general medieval Italian setting to the game, they will know that it isn't alright to try and play a sweaty bare-chested Assyrian-esque barbarian with a penchant for shouting out his loyalty to steel and killing. It gives a better idea of what the locals are like, and what there is going to be to eat.
Voted Pariah
December 20, 2005, 23:20
0xp
I like it, good history and a happy sad place. Great job.
Voted valadaar
August 27, 2014, 8:44
0xp
A reminder of one of the harsh faces of feudalism, and even a small town could have an interesting history.

Voted Murometz
December 7, 2015, 15:19
0xp
I like the subtle meloncholy flavor that seems to infuse this sub. Reminds me somehow of an impressionist scene painting. Love the (late?) medieval Italian vibe of course. Favorite takeaway is the image of stone cutters, masons, and perhaps future michaelangelos, clanging away at the quarries.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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