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NPCs
Scenario Based
Mystical
3.71
7 Votes

22xp


Hits: 4211
Comments: 10
Ideas: 0
Rating: 3.7143
Condition: Normal
ID: 1803

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Updated:
November 29, 2005, 8:35 pm

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Prehena

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Not strong of body, and questionable of mind, she has a kind heart and one special talent. She is not a healer of wounds, or even of people, she heals the souls of creatures. She feels sympathy for even the most hideous and terrible of creatures, and when her tears for them fall upon them, their hearts are moved and their evil ways ended(for a little while at least).

Personality
She is kind and loves animals of all kinds. She can seem very unintelligent because she is does not fear creatures who it would seem common sense to fear. Actually she is average in intelligence and only slightly week in strength, but she is adept at all things relating to animals, and, as necessity dictates, a good runner. Prehena feels sympathy for all creatures, no matter how ugly or mean they are.

Appearance
She has sandy colored hair some where between blonde and brown, and has green eyes. She looks about ten years old, or at least close to that and has freckles all over her face. She is almost always followed by a crowd of animals, whether it is bugs or cattle. She wears the common children’s attire for what ever land your game is in, although she favors the color green.

History/Background
She was born, a seemingly norman human girl, into a good, lower-middle class family. She would keep pets, the stranger the better (or at least that is how it seemed to her parents). They have tried to keep her out of danger, but she has somewhat of a knack for getting into trouble, as she often goes off to find more “friends”. She discovered her gift when she was five years old and her father was about to kill a snake(or similar animal if your campaign doesn’t have snakes) which had gotten into her house, she found this situation terrible sad and began to cry. After one of her tears fell on the snake it stood down from it’s striking position and and sat calmly on the ground. Luckily for the snake Prehena was able to keep her father from harming her new friend and she was able to raise it as her pet. There was once, when she was seven, she was bitten by one of her creatures, as she set it’s food down for it. The cut was not to deep or dangerous, and she forgave the creature, but was much more careful about feeding her pets.

Special Equipment
She has none, only her tears, which can make a creature good, at least for a short period of time, longer or even forever if they are trained by her as some have been.

Roleplaying Notes
She’s probably best suited for a fantasy game, although she might be adaptable to a Si-Fi or super hero game if you can think of some slightly more logical reason for her powers. There are several ways to introduce her to your campaign, the first of which is to have her go missing, preferably in an area with a lot monsters for her to befriend. Another would be that there is a sever monster infestation or invasion, and someone finds out about her gift. It would probably be up to your players to keep her safe.

Hopefully she’s an interesting character and fun to use in your campaign. Oh and I’d love feed back on her, thanks :-).



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Comments ( 10 )
Commenters gain extra XP from Author votes.

RuthieA
November 27, 2005, 13:58
0xp
Updated: I'm just finishing her up, I didn't finish last time.
Voted Zylithan
November 28, 2005, 1:18
1xp
I like the main idea of her tears of sorrow/empathy make animals be good. I appreciate also how you keep things general for many different worlds. At the same time, dont be too afraid of details... people can just ignore ones they don't like unless your whole character depends on it. In this post, a little more histroy might be nice. I wonder, if she is so kind to animals and they become good once she cries on them... has an animal ever mauled her (it wouldnt be nice until after she cried on it, right? So maybe she goes to help it and it mauls her... how does this affect her if it were to happen?)
Voted Ancient Gamer
November 28, 2005, 12:11
0xp
Ummmm... Forrest Gump with healing tears! (seriously, her trusting nature reminded me of him).
Voted Michael Jotne Slayer
November 29, 2005, 8:24
0xp
More history, less cliché. Good solid post.
RuthieA
November 29, 2005, 19:26
0xp
Updated: I tried to add more specifics and history
RuthieA
November 29, 2005, 20:35
0xp
Updated: I wanted to add details and fine tune my description,
Voted Cheka Man
May 24, 2006, 20:24
0xp
I like her.
Voted valadaar
February 9, 2007, 14:36
0xp
An interesting character with a lot of potential. I might generalize calm and non-aggressive instead of evil, as cobras aren't really smart enough to be evil. Aggressive,yes.
Voted Kassy
July 13, 2008, 5:55
0xp
I actually quite like this one but like Ancient Gamer said it also rminds me a bit of Forest Gump with healing tears thrown in, other than that not bad.
Voted Dozus
October 14, 2014, 8:24
0xp
The idea is sort of fairy-talish, I think, which I like.


Random Idea Seed View All Idea Seeds

Rings and Things

       By: Spark

Pirates' many bejeweled rings and piercings actually had a practical purpose - when the pirate or sailor died, the rings could be taken off as payment for a proper burial, saving him from a watery grave. This could be tied into regional culture, or made into a quest (The Pirate's Lost Rings, etc.). Also gives treasure-seeking divers another thing to look for besides crusty old chests.

Ideas  ( Society/ Organization ) | March 9, 2006 | View | UpVote 1xp


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