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4.41

11 Votes

39xp

ID:4643
Hits:4756
Comments: 16
Ideas: 12
Rating:4.40909091
Condition: Normal

Submitted:
December 10, 2007, 8:53 pm
Updated:
May 23, 2009, 11:28 am





Voted Hall of Honour:
Ancient Gamer ( 2x )
Cheka Man ( 1x )
Dossta ( 1x )


Playtesting
By: Michael Jotne Slayer

This is where the citadellians share and collect our tales of playtesting each others submissions.

The Idea

I have often thought about some way to do this, after all- this online, interactive, searchable role playing resource for game masters, storytellers and players. It would be nice to know when our stuff is used by GM’s or players and how it turned out. Then we will know if we provide what this site is intended as(re-read above).

Since it would be difficult(at best), to include a feature in the system around the submissions themselves I thought that this would be the second-best solution. So here it is, my attempt at a playtest recourse for the Citadel.

The Purpose

In organizational context, feedback is a process of sharing observations, concerns and suggestions with the other person with an intention of improving his/her performance as a writer. We do have the comments and votes for this. But sometimes we do actually use each others submissions in games we gamemaster. The purpose of having a scroll where we can tell how the playtest went are many.

The first thing that comes to mind is the writing exercise. If not for any other reason- "A few blurbs a day, forges the writer, okay?"

The second reason being that it’s terrific to hear that your stuff moved on from being a submission to actually entertain players somewhere else in the world.

The third is that the playtest review might help you to improve your work. The stuff you post is intended and bent towards the purpose of being a part of a larger recourse for GM’s. It’s a nice sidekick as opposed to the comment which is based on the text itself.

The fourth reason is that it will encourage the writers here on Strolen’s Citadel, we are directly linked to one of the reasons we do this.
How?

There are a few guidelines you could follow after you have playtested a submission here on Strolen.

You do not have to follow these to the exact, most people will be happy with just having being told that their stuff has been used. So your scroll submission could be a few lines or an entire essay. Both works!

You can use the list below as loose guidelines to help you get started, you can also ignore them entirely. All but the first one that is. We need the link to know what submission you’re talking about! Nobody wants to search for the item beforehand or afterwards. "The bold is for pretty", we want the scroll to be neat and clean looking.

The List

1.Start with providing a link to the work in question. If you use the scroll make the link in bold letters with the name of the post.

2.Continue with the story, describe the mood of the game, tell us how you intended to use the submission and how it worked out. Follow up with the guidelines below.

3.How did you think it went? What was the item, plot or lifeform like in the game compared to how it is in it’s written form? Sometimes the gap between the two might be surprisingly large.

4.What did your players think? Yes. The PC opinions count as well, include them in the write-up.

5.And lastly- If you have an idea for any improvements for the submission, we want to hear it.

Example-

I copy and pasted an example from one of Captain Penguins plots. This is what we should start out with I guess, there are quite some playtest feedbacks scattered around the citadel, as this grows(hopefully) we will have a place for easy reference.

A Hero`s Journey

I used this plot in a one night session a few years ago, it went really well. All the red herrings really confused the players though. They were always arguing about what to do next, follow the main plot or go looking into one of the dead ends! Plots that I want to play and do GM at a given point is what I feel the citadel is all about. So, another HoH and a shameless bump.

Last Words

As I said before, if you have any comments "of old" that you posted that includes a playtest review. Include them here. If you know any other users that have one. Drop them a PM with a link to this scroll and let them post it up. Admins might be able to post them for the Citadellians..(?)

Quoting Ancient Gamer
Ah, the true spirit of the citadel! When we use others’ stuff and tell how it went! Times like these make me forget all the times our bloated egos make us honk our own horns.

Together we can make this work!



User Submitted Ideas (12)

Memories of the Asdarien
I have gamemastered the plot now and it went very well. The players tried to leave before sunset to alert the next village and come back with help, but alas. After a few more attempts to leave they started to mark the trees with different secret signs. After a few days they gave up and returned to the village. They had already entered the temple but discarded the books as something useful. When nightfall came they sought shelter from the specters in in the temple.

*Cough; Both bandits died here(The third one had already been killed by a PC in a misunderstanding). The specters slowly came trough the walls and approached them from all direction. Luckily one of the PC's is
a priest. He blessed their water sacks and sprinkled the holy water in a circle.

Then they spent all night with the spectres gazing at them from all angles just outside the small circle. Moaning, begging and threatening. Hehehe. But I won't bother you any more with these details. To sum it up; The plot is great both in it's written form and in session.
The One-Eyed, Red-Eyed Crow
Well, to be frank I did not like it on paper. I even had a row with the admins about my views on it. They bit my balls and they bit hard. I refused to budge.

Then along came a session, my shaman player fumbled his speak with ravens roll and he fumbled it so badly I did not know what to do. Then, from my subconscious, came the crow, and I turned it into a raven master spirit. They got away unharmed and the raven shook them up, made them fearful.

It was much better live than what I thought when reading it on paper. They were right, I was wrong. Happens you know.
Masque of Confusion
This was the sub that made me join the citadel. Yes, you did it ephe. You are to blame. ;)

I loved it on paper and I tried it for real. I fashioned it into another plot, which I called "Botched Diplomacy" in which a disgraced Prince was sent as an envoy by his infuriated father.

Anyhow:
The plot is as great live as it is on paper. It is a magnificent piece of worksmanship and we enjoyed every second of it. I expanded upon it, creating small cut scenes that I applied frequently.

My players still speak about this session.
BOO!!! Horror effect in a game...
This must be my recent years favourite MoonHunter article. As a fan of horror in addition to ultra violence and leading the players astray, I must say that the article is dead on when it comes to horror.

I guess Moon watched his Hitchcock and did his homework. As MoonHunter articles come, this one is recommended and always on my reread list before a session with horror elements.
The Hellcoat
I used this in a game. The PCs became VERY SCEPTICAL when the cloak was chained as it was. One player had to open it, but as soon as the whispering began he started tearing it off, getting the help of his fellow PCs. They got rid of it and that was that.

In the end they said: "Oh man AG, you are disgusting". :)
Mountain Gate
I used manfred's Mountain Gate sub as an inspiration for the entryway to my Coldforged pocket realm "Muir", commonly called "The Muir Conduit" as it is a passageway between here and there.

The ambience, the feel created by the mountain gate is unique even though I heavily modified my version of it. Thumbs up!
manfred | 0xp
Happy to hear that!
In Case of Emergency Break Glass
This is a nice little trap that I used in a mage fortress once. My players were quite nervous and I built up the mood. When they finally decided to break the glass I slammed my hands on the table as I cried "BOOM". It was very the effect made my players jump a few feet as they cried out. With some good GM description and mood setting this one is quite "Booish" if used correctly.
The Maul
I had a one night session in Ouroboros setting, the City of Mirrors- Locastus. They spent most of their time in the Maul itself. I tried to use as many of Ouros submissions as possible to portray the city in an authentic way. The mixture of fantasy, steam punk and firearms was nothing new to the players but they thouroughly enjoyed the setting as a whole. They decided at some point to investigate the Bloated Moons ruins to solve the mistery "once and for all".

They were fugitives that had recently arrived and knew little. Things like deaders cleaning the streets, with gang grafitti painted on them really put them of. I would have continued the game next week, but the idiots died while intruding on Moons property.

Overall it is a good setting as a whole and it worked very well to portray the different areas and moods of the city while playing. It would be nice with a plot one day though, maybe a campaign that explores the setting over many sessions. But the Maul and other parts of the city is littered with plot-hooks, so it worked well to just ad-lib the session.
Ouroboros | 0xp
Hey, I´m glad it worked out - even though the poor sods got themselves killed. I´d be happy to recieve suggestions as to what could be done differently to provide a more RPG-friendly environment. /David
Ria Hawk | 0xp
Talon

I used him when I was still running my game a couple years ago, as one of the only reliable and non-evil assassin contacts. Oh, my players hated this man. I mean, they liked him the way I used him, but from a character standpoint, they hated him.

He was hard to find, expensive to hire, and if he ever showed up on his own, without them hunting him down, it meant that Bad Stuff was about to go down. And his multiple identities made it... messy to be involved with him. All in all, I'd say he was a success.
Ria Hawk | 5xp
Mea Dea Fea

I had a need for a cursed sword to throw at my players (doesn't everyone?), and I really liked the mayhem this had the potential to cause. Naturally, at first, they didn't realize it was a cursed sword. The party ranger took it, because he was the one best suited for it. He thought it was really cool when it threw fireballs the first time he used it. For some strange reason, when I rolled the dice, the magic using personality kept coming up. So he kept using it, and was only a little concerned about having to make rolls to re-sheathe it. Then the evil persona came out, and he tried to kill the resident halfling (who, fortunately, was able to beat the stuffing out of the ranger and knock the sword away). That clued in the paladin, who decided they really needed to get rid of this thing. *giggle*

This one sword spawned one of the most ridiculous and complicated sub-plots I've ever run, and it wasn't even my idea. There was some disagreement about the destruction of the sword, you see. It involved a private deal between the ranger and the rogue, two (yes, two) non-magical replicas of the sword, and a lot of stealth-switching. It took... about six sessions to get it all resolved. I don't think a single item has ever had that profound an effect before or since in one of my games.
The Demon Mirror

It was terrific. My players just didn't get it, they kept trying to "cheat the system" and test the PC and his mirror twin. I did some small modification to make it fit my campaign. In the end they actually killed their companion mistaking him for the demon after their "tests" to discover the fake. They still don't know what they're travelling with, neither does the PC/Demon. Ah GM'ing is fun when you get to use fine plots like this Nobody, thank you.
Pieh | 5xp
The Box That Can Not Be Opened
I used this a long time ago, when a was a fledgling roleplayer. I had a handfull of an adventure going and this was just part of the fun. It was so long ago that I don't remember how the PCs got it, but I recall several failed attempts to open in. Eventually they met up with a Lesser Diety with the power to open it, and he did. But just smiled, closed it, and handed it back. I never got to do anything really cool with it. Drove my player's crazy untill the The Great Invasion from the Fey Realm turned everything on its head... But I loved it!
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Suggested Submissions
A Hero's Journey By: CaptainPenguin
Plots » Nature » Single-Storyline

When the Prince of Thalavor is found dead, floating down the river in a Hero’s Voyage, the King Espegil sends the heroes upriver into unexplored lands to discover the bane that slew him.

Comments ( 16 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

Voted Ancient Gamer

2007-12-11 06:01 AM
Link: [4643#32969|text]
0xp
We need this one. It might not be popular, we are a selfish and egotistical bunch after all, but it is needed. Thumbs up.
Voted Chaosmark

2007-12-11 08:33 AM
Link: [4643#32970|text]
0xp
AG definitely got that right. We need this. And, because we have it, it might spur others to actually stea..er, use our works here on the Citadel, so they can give better feedback.
Voted Murometz

2007-12-11 10:17 AM
Link: [4643#32972|text]
0xp
Great idea! I started a similar thread in Forums recently, but main site may be better for something like this. Kudos. My ever-rare tabletop game is coming up next weekend. Already scouring the site for nifty ideas. Will share here.
Voted valadaar

2007-12-11 11:04 AM
Link: [4643#32977|text]
0xp
Good un! Maybe even the lurkers of the Horde might comment...
Voted manfred

2007-12-11 04:16 PM
Link: [4643#32993|text]
0xp
The basic feedback mechanism are of course comments, but this is a very useful idea indeed!

(Don't forget to suggest the playtested submissions here.)
Voted Ouroboros

2007-12-12 07:19 AM
Link: [4643#33009|text]
0xp
I think this may also spark improvements on the original posts, too...there´s nothing as good as feedback to round things off a bit. Good job!
 Michael Jotne Slayer

2008-04-09 05:19 PM
Link: [4643#64601|text]
0xp
BUMP to this one as a reminder.
manfred

2008-04-10 02:31 PM
Link: [4643#64615|text]
0xp
Good BUMP. Good collection.
Voted Grey

2009-09-10 12:38 PM
Link: [4643#72494|text]
0xp
Bumping this because it is good.
Voted Redgre

2010-03-26 09:44 PM
Link: [4643#73574|text]
0xp
Excellent idea. Of course it works best if it's used regularly. I plan to put something up after my next gaming session.
Voted Mourngrymn

2010-11-22 11:03 PM
Link: [4643#75903|text]
0xp

Agreed with the ever so needed this ages ago and why no one thought about it sooner. More along the lines of I wish I would have seen it ages ago when it was first put up. But alas for my hiatus.

This is actually a very informative way to get the site actually using the material we all slave over to good use. Another of those subs I wish would have got used more however. I will have to search the subs for some of the ones I have used to rekindle this article.

Voted Dossta

2010-11-23 12:27 PM
Link: [4643#75917|text]
0xp

Glad that Mourn bumped this one.  I will be keeping a link to this so that I remember to contribute when I have the chance.  Perhaps it could be linked on one of the main Citadel pages to help remind others?

Voted Cheka Man

2010-12-08 01:37 PM
Link: [4643#76001|text]
0xp

I like this one even though I don't rp much.

Dossta

2011-08-28 12:03 AM
Link: [4643#79063|text]
0xp

HoH'ing this so that this excellent idea will see new light.

Join Now!!

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The gold hoops and rings that sailors wear are to throw into the sea if there is a storm. These are bribes to the sea gods to let them live through the storm.
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