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January 13, 2007, 12:04 pm

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Order of the Oak

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This is the order of the Three Kingdoms, each kingdom volunteering men to serve in the Order. Each of the members must be an expert woodsman: able to survive in the Great Dark Oak Forest that borders all three Kingdoms.

This is the order of the Three Kingdoms, each kingdom volunteering men to serve in the Order. Each of the members must be an expert woodsman: able to survive in the Great Dark Oak Forest that borders all three Kingdoms.

The charter of the Order states that it shall protect the Great Dark Oak Forests from encroachment, stop all marching armies (any direction), and protect the people of the Three Kingdoms from Hellspawned creatures that come from the occasional Hellpit found there. To that end, the Order of the Oak patrols the Dark Oak Forest, the few Forest roads and paths, and the Forest borders. They train their members in the frightening and magical ways of Great Oak Forest, riding, combat with man and beast, and their mythical skill in running. They have created a network of way stations, cached camp sites, and warding stones, to aide them in this task.

There are currently a hundred and twenty dark green clad rangers protecting Humanity from the Forest and the Forest from Humanity.

The Symbol of the Order is three oak leaves in trifoli (every 120 degrees). Some members of the order will put a few silver/ gold/ red threads in one of the leaves, to show which country they are from.



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Comments ( 9 )
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Voted KendraHeart
November 4, 2005, 11:26
0xp
I like the group. This organization could have factions, some of the political, maybe a religious one as well. That would make it more interesting.

What about bonded animals? That is an idea that might work for this. It is a magical place that they are containing, why not use magic to do it?
MoonHunter
November 6, 2005, 1:46
0xp
I had not thought of that specifically for this organization. You could run this easily without it.

You could add it easily enough. Those who survive the training would have one last test, they would have to find their familiar in the forest. Find a game with bonding rules and you are all set.

As for the Magic, that could also be done. It would change the entire complexion of a campaign using this Order. Maybe a little touch of druid/ nature magic. I would think there might be some magic users in the Order already. Not everyone is a "Ranger"
MoonHunter
November 6, 2005, 1:47
0xp
How small can we go with this?
MoonHunter
December 12, 2005, 1:01
0xp
Brownin a random village related on the border of the Dark Oak Forest.
Voted Scrasamax
October 11, 2008, 13:28
0xp
Standard Green Ranger of the Oak, the only difference being that they are volunteers, and three kingdoms provide 40 men each. That's not much manpower, unless they are kinda like green berets or special forces.
Chaosmark
October 11, 2008, 16:17
0xp
Depending on exactly how large the forest is, 120 might be all that is needed. Remember, they have a near-mythic capability for running, which I'm assuming means they can patrol the forest much easier than a "normal" group.
Voted Kassy
July 22, 2014, 3:15
Only voted
Voted Cheka Man
July 22, 2014, 13:17
0xp
A nice useful submission.
Voted valadaar
February 25, 2016, 15:24
0xp
I guess the question is Why? Why would anyone sign up, and why would the kingdom's intentionally create such a barrier between their kingdoms? A self-administered peacekeeping force?

Without bringing into effect modern ethics 'Save the Trees' why would the kingdoms spend resources providing recruits - who could be useful soldiers, armies, etc? Why would they want an uncontrolled military force on their borders?

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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