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October 22, 2014, 1:26 am

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Of Sprites


"Do you feel it?"

"Feel what?"

"Feel... well, never mind, I'm just not feeling well"

Sprites are spiritual creatures that have little to do with the corporeal world and the beings there as their presence are felt rather than seen. They have low magical power, having only minor spells in relation to particular elements. Yet, they are almost impossible to destroy- being completely immune to physical attacks and able to largely dampen the effects of magical attacks. As a race, they exert little influence on the development of their world. They have a propensity for wandering and are content to be observers of unfolding events rather than participants. Sprites often travel by themselves or in twos and threes but seldom in large groups.


It is not known for certain how the first of these come to be. When being asked about their births, the sprites themselves only refer vaguely to a moment where their consciousnesses spontaneously awaken and they just come into being. Mages, however, speculated that their formations are the results of pockets of left over energies from world creation that have coincidentally fused with particular elements of nature.


Once in a while, individual sprites felt a call for the Deep Slumber, during which it falls into a state where its consciousness is shut down and its entire being is being slowly reformed. During this time, a sprite encases itself within a gemstone, forming what is known as a spritestone or elemental stone (this is because the reforming process attunes their beings to be more in line with the particular element they are affiliated with. This process basically involves the energies at their cores being constantly released outside and re-absorbed back into their beings. Self-encasement prevents such core energies from leaking into the general environment with the result that the sprite cannot re-absorb them).

Once a sprite wakes up from the Deep Slumber, its magical prowess would have significantly improved from before. Also, in rare cases, a Deep Slumber can give birth to new sprites.

Common Varieties:

Snow Sprites- inquisitive beings who wander the world to observe other races at their daily lives

Fire Sprites- wise and introspective, intent on understanding the‘inner truth of various world aspects

Water Sprites- gentle and shy, they nourish the land they set foot on and are in term nourished by more fertile land (that are rich with water)

Wind Sprites- free-spirited and restless, can never keep to one place for very long

Less Common Varieties:

Fungus Sprites- spontaneous and vigorous, they are shunned by other sprites as they tend to sprout where other sprites have withered

Mold Sprites- they actually like to cluster but only for short periods, they are one of the rare variety of sprites who like to keep company with the fungus sprites

Echo Sprites- playful and with their own unique way of viewing the passage of time- for them, everything is either in terms of a few rebounds/echoes or generations indeed according to human reckoning which is the space in between when they revisit the same location

Morning Dew Sprites- exceedingly unique among the sprites in that they have two forms depending on the time of the day: a normal sprite form corresponding to the period when morning dews is present and a not-quite coalescing form at other times of the day. By nature, they are simple-minded and unassuming but very intuitive.

Roleplaying Use/Author's notes:

This piece is purely background for two of my (forthcoming) full submissions so it is not meant to be covering all angles. As far as the concept presented here goes, these sprites would be useful to roleplaying in: 1) forming a logical background piece for most fantasy settings and 2) being a potential valuable source of information to cultivate for PCs (more to follow on this aspect in a forthcoming submission), given that these sprites have practically unlimited lifespans and would have inadvertently attained knowledge just through their propensity to wander and observe things around the world.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

June 10, 2012, 5:29
Cute and well written! I like the fire sprites being the wise ones. I'd add one or two oddball sprites to the mix, though.

Ideas: Dandelion sprites, wine sprites, poetry sprites, raindrop sprites (only live as long as the rainstorm), harvest sprites (bring you food but also make dying things die faster), rathole sprites (loves ugly things like rats and worms), sunrise sprites (very curious but forget pretty much everything each morning), eclipse sprites, tide pool sprites, the sprites who hate flowers, sleep sprites, metal sprites, hair sprites, mole sprites, fungus sprites, or erosion sprites?
June 11, 2012, 22:31
Good idea for spicing up the sub, might add some of the oddballs when I'm taking breaks from my one of my 'serious' subs
June 16, 2012, 18:58
Interesting critters. I look forward to seeing how they are used in your other subs.

Random Idea Seed View All Idea Seeds

Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 5xp

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